Stacking penalties are applied to individual properties, so it can’t be bypassed.
Regarding the suggestion: Why?
Except for some ships that have bonuses to some damage types (ex. Drake), you have the flexibility to change damage type with a simple reload of the launchers and have equal DPS. That’s very useful for PvP.
For PvE, increasing significantly one damage type that deals with mission/local rats in one specific region of space creates a significant increase in destroyed ships per hour. Sure, you’ll get a bit more ISK, but everyone else will, which creates inflation (your ISK will be worth less).