Stacking penalties are applied to individual properties, so it can’t be bypassed.
Regarding the suggestion: Why?
Except for some ships that have bonuses to some damage types (ex. Drake), you have the flexibility to change damage type with a simple reload of the launchers and have equal DPS. That’s very useful for PvP.
For PvE, increasing significantly one damage type that deals with mission/local rats in one specific region of space creates a significant increase in destroyed ships per hour. Sure, you’ll get a bit more ISK, but everyone else will, which creates inflation (your ISK will be worth less).
Incorrect. See, e.g., damage controls, reactive hardeners, and normal armor hardeners. All modify the same properties.
DCs and reactive hardeners both have the “Armor (type) Damage Resistance” attribute, while something like an energized membrane, active hardener, or armor resistance rig has the “(type) Damage Resistance Bonus” attribute.
Damage controls and reactive hardeners are stacking penalized with each other, but neither are stacking penalized with standard armor hardeners (which are all penalized against each other).
The penalty is applied per unique attribute. If it were simply by property, everything would always be stacking penalized, including against things like hull bonuses modifying the same property.
A “+x% kinetic missile damage bonus” attribute would be a different attribute than the “missile damage bonus” found on a BCS or calefaction catalyst.
With that the kinetic locked ship still does less damage with the other damage types. I have a Drake and I like flying it.
If I could sacrifice a rig slot to up the damage of a Nova missile and get similar DPS as I’m getting from the kinetic I might do so and fly it in min space.
For this idea to work, the single-damage-type rig would obviously need to be stronger than the allround-damage rig. Else nobody would prefer the single-type over the general one.
Now what people would do is simply use the kinetic-rig on the Drake, combining the damagemods in the lowslots with the already strong ship bonus plus the rig-bonus that exceeds the power of the usual damage rig that is stacking-penalized with the the damagemods. Focusing on Kinetic wouldn’t be a problem for the Drake as it is fighting with that damage type anyway and another unpenalized at least 20% raw damage increase on top of it is simply crazy strong.
This sounds great, until it’s applied at the high end.
I have max missile support skills, Cruise Missile Spec 5, and Marauders 5. When I run level 4 missions with a Golem, it vaporizes everything not a battleship with a single volley.
I also fly Cerberus, because the 25% bonus to kinetic missile damage is already high enough that it doesn’t matter if it’s your resist hole or not, it’s gonna still do a lot of damage. I already do almost 800 dps with Scourge Rage HAMs, but sure, let me kick that up to 1000 dps, I see no issues there.