Currently missions can be declined once every 4 hours.
Sometimes there is a hard mission you want to skip, sometimes there is an anti faction mission you don’t want to do so that you don’t mess up standings, etc… While I agree there needs to be something in place so that people don’t just reject all but burners, it’s a bit harsh to still have one mission every 4 hours.
So after nth time of getting anti faction mission, declining, doing 2-3 missions in 20-30 minutes, then getting another anti faction mission and just going to play something else for the next three and half hours, maybe returning back to EVE later I kinda got tired of it. It really is too harsh of penalty. Yes you can take standings hits and reject it anyways, or you could have multiple puller alts, but meh…
So I would like to suggest something along the lines of having 1 decline every 2 hours, or maybe even have a skill that reduces from 4 hours to 2 hours and also add that each mission done halves the wait time, this should not be that difficult to implement / costly for performance, each time you turn in mission, if there is timer, halve it.
So for example:
- Reject mission, get 2 hours timer
- Do a mission of 10 minutes duration, turn it in, timer for next rejection is now 55 minutes (10 minutes passed from 2 hours, 110 minutes left, halved to 55 minutes)
- Do another mission of 10 minutes duration, turn it in, timer for next rejection is 22.5 minutes…
etc…
This would still work to avoid people just cherry picking missions too much, but still awards players who are actively playing with ability to avoid certain missions and not stop their game session in tracks completely for next 3-4 hours…