Agreed.
Also, ratting needs an occasional Officer Drop.
In 2003 the excitement from landing in a belt and seeing an Officer Spawn was something!
When was the last time someone got a Purple Wreck?
Agreed.
Also, ratting needs an occasional Officer Drop.
In 2003 the excitement from landing in a belt and seeing an Officer Spawn was something!
When was the last time someone got a Purple Wreck?
A silly analogy. In fact EVE is more like a theatre playâŚin which everyone is an actor. Back in the days of Shakespeare, at the Globe Theatre, the audience would even throw rotten cabbages at unpopular actors. Plays in ancient Greek amphitheatres would often involved the audience taking partâŚand during a play was the one time one was legally allowed to mock the king.
Silly or not, but some people came to EvE for reasons not related to presence of other players.
(I understand You might not like to be compared to kids in Cinema, heh)
Well then they are silly as it is a multiplayer game.
I meanâŚseriouslyâŚif I asserted that I came to EVE to practice solitary Zen Buddhism at the Jita undock, does that mean the entire game has to be amened just for me ? The game is what it is. If people arenât suited to itâŚthey are free to move on.
Mission love means Iskflation unless they come up with new loot instead.
Too bad that CCP doesnât seem to have the capability to use the random generator it has for abyssals for missions. BTW, been playing for 17 years and the mission runners donât want the same old thing because they are comfortable , it is the multiboxers and script users who want to maintain the status quo for their own convenience. Even the limited variation in Dread Pirate was a welcome addition.
We always hear
ISK INFLATION
Have heard that about everything in the game for the last 20 years.
Adding more to missions would not effect inflation
20 years of mining and ore has not charged much in value
Adding ESS didnât effect inflation
Abyss didnât effect Inflation
Scanning didnât effect inflation
Homefront didnât effect inflation
All said it would effect inflation
Not asking for the whole game to be all about missions.
Just some change
Better drops or a chance for a better drop
Few different missions
Wether you are right or wrong CCP will not do anything that remotely could cause ISKflation it seems
Dr. EyjĂłlfur Guðmundsson, the first economist hired by CCP Games to oversee EVE Onlineâs in-game economy, left the company in 2014 to become the rector of the University of Akureyri.
In March 2025, CCP Games appointed StefĂĄn ĂĂłrarinsson, a former economist at the Central Bank of Iceland, as the new Head of Economy. However, his role is focused on EVE Frontier, CCPâs blockchain-based MMO, rather than EVE Online.
Since Dr. Guðmundssonâs departure, there hasnât been a dedicated economist publicly associated with EVE Online. The gameâs economy has been managed internally by CCPâs development team.
Given the complexities and challenges of EVE Onlineâs player-driven economy, the absence of a dedicated economist has been a point of discussion among the community. The appointment of ĂĂłrarinsson for EVE Frontier suggests CCPâs continued interest in applying real-world economic principles to their virtual worlds.
This, 100%.
CCP shouldnât be spending all their time writing the next âscriptedâ event. That only provides content for a few weeks. And for all those who dislike the increasing multiboxer influence in EVE, âvariableâ or âdynamicâ content is one answer to that. As Bob says, itâs the farmers and botters that donât want change.
What CCP needs to be looking at is creating an editor for dynamic, variable content. First for their own use - for instance, this is what the original Resource Wars needed - and later to be turned into a mission creator for players. This would streamline their own creation of events, make things more interesting due to variety and differing challenges, but eventually it would put âthe tools in the sandboxâ for players to create content for themselves and other players.
The EVE Pandora guy, single-handedly and using only external interfaces, has done more along these lines than the entire CCP team. It isnât even an issue of âold codeâ (that they keep using as a lame excuse for not actually doing anything). A mission editor/creator would be entirely new code and wouldnât have to touch the old missions. They could stay in the game while adding new things alongside them.
Itâs pretty sad that CCP would rather talk about the future of EVE than actually do the work to make it happen. But itâs been that way for over a decade now. Theyâre far too comfortable in their âwe just need to produce devblogs that say weâre doing great thingsâ rut.
The scripted events tend to suck. Drifter Crisis was probably the worst event to-date.
A team that has multiple degrees in economics.
Frankly, all the economists in the world havenât done that great a job at managing any of the economies.
Itâs a game. It doesnât require a Ph.D. to manage the economy in it. Players told CCP, in advance, exactly what would happen with âexperimentsâ like Rorquals, Blackout, Scarcity, etc. They quickly analyzed and predicted the results of things like the mining and industry changes of Equinox, Revenant etc.
CCP likes to keep pretending they donât really need to understand or play their game in order to make âthe rightâ changes for it. But yes, thatâs all you need. Deep understanding of their own game, not some Ph.D. trying to twist his Economics 301 course to fit pixel-space.
Of course, coming from supposedly professional game designers and coders whoâve never even figured out their own old code yet⌠maybe expecting them to understand their own game is asking too much.
As of May 2025, EVE Online does not have a dedicated economist on its development team.
Where are you getting your information?
The only economist they have now is focused on eve frontier and blockchain.
UhâŚFanfest. They told us. And yes they have someone else with two masters degrees for Frontier.
Ok, Iâll bite.
Got no opinion on lvl 4 missions.
What I do agree with is the mouse pointer issue. The size of the mouse pointer was no problem back in 2004 when we were all playing on 21 inch monitors.. It is an issue now as we all have much bigger screens which actually makes the mouse pointer smaller for some CCP inspired reason.
You can get a mod to adjust for it for a few dollars a month, yolo mouse iirc, but it comes with a ton of advert spam mid game, awful tbh. CCP canât say â oh sorry guys, we canât adjust the size of the mouse due to some silly legacy crapâ. Sorry, but if thereâs a mod that can do it CCP can do it.
I would like to point out that a lot of your customers are now much older, and that when your eyesight declines, this is actually a disability, which CCP does not seem to give a crap about after hundreds of posts about this issue. Thank god I donât work for them with a back issue etc.
TLDR: CCP-YOU NEED TO BE A DISABILITY COMPETENT GAMING COMPANY-ITâS NOT THAT HARD-FIX THAT SIZE OF THE GOD DAM MOUSE.
Torlin
They didnât say anything about dedicated economist at Fanfest.
I wasnât that wasted.
Please read what I said, âA team that has multiple degrees in economics.â
You implied.
Nope, I directly said what I said.