Would be cool if cyno’s had stage’s:
CYNO WHITE 0 - 29 seconds.
The cyno cannot be used yet.
CYNO BLUE 30 seconds to 59 seconds.
Jump frightor’s and sub cap’s using a titan bridge can use a cyno blue.
CYNO GREEN 1min - 1min 59 seconds.
Carrier’s and Dread’s can use a cyno green.
CYNO RED 2minute’s - End of Cyno.
Super carrier’s and Titans can use a cyno red.
Mobile Cynosural Inhibitor
Anchor time 30 second’s range 300km’s, once it fully anchor’s all active cyno’s pause their timer’s and the cyno ship’s get locked in place, no other cyno’s can be actived within the inhibitor’s range. Once it does all active timers tick again and new cyno’s can be lit.
This give’s some counter play to cyno game’s and will force all alliance’s to have a strong enough sub cap fleet to hold the line while either defending or killing the cyno inhibitor slowly ticking down the time until GG DROP.
If a cyno is dropped at 400km’s from an old one this gives the cyno’ing side enough time to get more sub cap’s in before it get’s probed down and maybe a few carrier’s dread’s if the defending side isn’t fast enough.
Something that would be an extra + would be if combat interceptor’s had a Cynosural Inhibition Generator which when activated drop’s a cyno inhibitor pulse that last’s 30 second’s with a 25km range (3minute cooldown) giving them something unique and useful.