As expected, it’s a simple counter, not to AFK-cloaking, but to ALL cloaking. Why ? Because using the ship, flying around, dscanning actively, making bookmarks, any kind of At Keyboard activity does not prevent the active pilot from being decloaked. The only thing that prevents it is decloaking (LOL) and recloaking, or leave system.
Yes, so-called AFK cloakers (in reality most of them were FU cloakers) will be hampered. But any fleet ops with stealthy ships that require presence in the system for a while (and 15 min is nothing in this game) get compromised. Cloaky scouts, cloaky cynos, SB squadrons on fleet movement interdiction assignments in pipes, bridging blops on standby in staging systems or systems where the operation occurs, support ships with fuel, cloaked gate and hole camps/sentinels all see their risk drastically increased, if not made virtually impossible. And those are VERY ACTIVE pilots.
There is nothing in this game that can be done without collateral damage to more than a single “play style”. This one affects everyone with a cloak, active or not. A hunting solo sb, caught by premature decloaking while sneaking up on a target, is either as good as dead (15 sec recloak) or has his mouth full of dirt instead of target.
The decision at the time to remove automatic intel from the contacts list (online/offline) was not a bad move. It pushed for more active gameplay, with “eyes in system”. This new deployable, however, can create a fog of war in staging systems, the same thing that made jump fatigue seem like a wise decision. And that is also a bad move.
Corp ops for income, like anom running ? Deploy x number of observatories and stay safe for the duration of the entire ops. The systems where these can be deployed make them cheap, residents have the resources.
Nope, too much collateral damage, too much favoring the defense, and every active cloak user affected. Warping to safes to uncloak/recloak to reset the timer is just dumb gameplay, and as good as a no go for cloaky fleets. Regarding the latter, a single one in the fleet that gets decloaked also compromises every other cloaked ship in its vicinity…