All feels very rushed… Not thought out and missing an icon.
Why now?
All feels very rushed… Not thought out and missing an icon.
Why now?
sov is little more than a namecard pinned on a system, ppl do own low, wh and to an extent hs systems too
tho i agree, sov null complains about it, no reason to mess up other places
If this was going to be for sov null only, then it should be a structure like a raitaru or athanor, with additional perks and benefits for intel beyond just decloaking.
It isn’t though, so it should be allowed in lowsec and npc null too. It’s short lived, it’s easy to kill, it’s extremely easy to counter. There’s no problem with having them in npc null and lowsec as long as you’re not literally afking for over 15 minutes at a time while undocked.
Also AOE tools like this should be Banned in Empire Space, this has no business in low. What’s next, warp bubbles in low?
I don’t agree with the relevance of ownership. However, if sov null sec is entitled to have a means to find cloaked ships then so should faction warfare areas
I understand the concern, but I think it’s likely that bombers will just warp to an off-grid safe, decloak and reclaim to get their decloak timer reset.
Besides, there is always some dumbass that warps in uncloaked and screws everything up anyway.
extremely easy to counter
thats the main issue, there is literaly no way to counter/avoid it, if this thing is pulled out u leave the system or get deloaked
this is way more than cuntering afk campers, whats its supposed to do
If this thing is pulled out, you have 10 minutes before it comes online, but in that meantime, you warp to a safe while cycling your cloak, and are now immune to being decloaked for 15 minutes. Repeat as needed, voila. You are now only uncloaked on your own terms, and not by the module, and again, only once every 15 minutes, for however long it takes to reactivate your cloak. Further, if you enter a system that already has these active, you have 15 minutes of immunity the moment you activate your cloak.
I think it’s likely that bombers will just warp to an off-grid safe, decloak and reclaim to get their decloak timer reset
Unlikely, with their substantial alignment time and tidi active. Timing is critical. And that’s just one concern, for large battles. Moreover, the chance to decloak a fleet of x pilots in cloakies is at least x times the chance to decloak one of them times the number of active observatories. It’s not unimaginable that during large fleet fights, like you guys have since last year, the cost of 10 deployed observatories (let’s say 400M in total) is nothing compared to the risk of 200B worth of enemy wrecks on a successful drop on a gate.
so the solution’s integral part is to go to a safe?
you do know that hunters probably dont want to do that, one cant do anything a safespot
campers on the other hand have no problem doing what u described
this thing affects non afkers more?
fail?
I don’t hate this change overall. However, what I’d rather see is “if” your ship is Observed by this device you should get a timed mini-game that you must run through. If you complete the mini-game you don’t get decloaked. This way this mechanic doesn’t have any actual impact on “active” players.
I don’t agree with the relevance of ownership. However, if sov null sec is entitled to have a means to find cloaked ships then so should faction warfare areas
the relevance of ownership is in essence that, AFK campers are deployed/paid to camp entire regions of space, to intimidate/fearmonger players of opposite corp/alliances into NOT playing the game.
Now it’s harder for those to carry out these types of campaigns.
This is ofcourse bad for the game, and this is the only reason CCP has done something about this.
as shown by this half-measure attempt, so no more AFK cloaky camper campaign…
anything else? …yea sure is more or less a “last resort” to try and get really really lucky - and be able to evict unwanted guests. every 15 minutes you get a 10-30second window to scan… but the 15min window is unknown to you… so you hafto scan all the time for atleast 30 min continuesly to even know the timer… etc etc etc… (aka not worth your time?)
also worth noting, 15 minutes of full immunity to the decloak … then it’s rng every 6 minutes?
so set egg timer on 21 minutes, from the last decloak and you are fine, I suppose.
-me was log on check for pl check for moon status
-undock, see a clocky camper in the sistem dock again log out
This will be annoying as hell in long stealth battles (like bomberruns).
Check it out in thera, once sisi’s got it.
You can’t anchor stuff in Thera actually, (mobile depots might be an exception tho this) that’s the first place I went when I got the ability to use bubbles.
I have always kept an open mind to changes CCP implements into Eve Online. There are those who will jump and scream at any update, claim CCP will certainly kill […]
This will be annoying as hell in long stealth battles (like bomberruns).
so deploy another fleet to kill them…? lol j/k. deploy another ship to kill it.
they have 25k hp(?) and 4000(?) sig radius, and cost 42m (materials only… real price gonna be +50… how much is a bomber?)
imho… You shoulnt worry. these things are only a threat to AFK cloaky-sov-campaigns.
they give out 15 pulses that has a rng chance to decloak you. its meh.
CCP Dopamine I have been excited for the possibility of Observatory arrays to be released ever since this post Back Into the Structure Post EVE Online and 2015 EVE Vegas 2015 - Structures in the EVE Online: Citadel Expansion - YouTube , EVE Fanfest 2015, EVE Fanfest 2018, etc.
So my question is the Mobile Observatory a compact precursor to the Observatory arrays? And are the Observatory arrays still in the works or has CCP moved on/left us hanging?
I really welcome a counter to afk cloaky camping but this has too great an impact on active on-grid cloaking. Cloaky 1v1 hunting is often about laying an ambush, that can mean being on grid with your prey for some time. Warping off-grid to refresh could mean missing your chance. If this thing goes off and decloaks you, even for a second, your hunt is over and given that cloaky ships are balanced to need surprise to survive, it could mean you’re destroyed too.
I do like the concept and a simple fix is instead of a 40% chance of an immediate decloak, give cloaky pilots a window to respond, if they do they stay cloaked, if they miss the window then there’s a 100% chance to decloak. AFK pilots are uncloaked, active pilots aren’t.
I didn’t say that this will be big problem. Just annoying one.
I don’t see profit of adding this to game.