Mobile Observatories – Live on Singularity

He needs a better one then. I mean I know the blood raiders can be tough but ouch.

1 Like
  • Mission

    • To continuously regulate the unique ecosystem of EVE Online in order to provide a fair and vibrant playground full of diverse and rewarding opportunities for all players
  • Vision

    • All EVE Online players are deeply engaged in a universe full of non-repetitive activities with intuitive risk/reward ratios while not competing with cheaters
  • Improve economic health and opportunity through updates to resource and risk distribution.

source:
https://www.eveonline.com/news/view/the-eve-online-ecosystem-outlook

Warping around every 15 min to re-activate cloak… yeah, nothing about this cloak observatory fits the bill of vision and goals.

Uhm, yeah I’m spitballing -gettig feedback etc - improving the idea. You know, actually, discussing the topic?
I’m sorry if you thought I was gonna deliver you a perfect system or whatever… Also, i might add, it’s mighty unfair of you to think I should be a game developer in my free time.

setting an alarm on your mobile and warp re-activate cloak, tab, do the same on alt… etc etc.
yeah, I don’t think that is “active gameplay”?

lol… yeah cus what i just said above about warp/cloak every 15min is not something that can be botted?? hm. okay if you say so.

1 Like

I’m counting on it.

Why? Whats the gain?
its not like the would be new “afk cloaky”-botters are the same people that are the so called krabb-botters?

the cloaky afk botters will be a brand new target audiance to devs selling cheats/bots.
i dont see any positive effects at all getting them new customers…

Grasping at straws is more accurate.

Seems to go a bit like this

Mobile observatories, hmm yea that isn’t really going to help get those scawy neutrals out of my system.
Cloak Fuel!
Well that will mess up legit other areas of cloaking
Ok Cloak fuel! but only in SOV NULL
Well that isn’t really going to help, someone can just put some secure cans around with fuel. and refill periodically
We will scan those containers and camp them!
They aren’t combat scannable
OH CRAP, how will I get those neutrals out of my system? Fuel will degrade in cans, can only be purchased at NPC stations! Now those neutrals will totally leave!!!

watching and waiting for the right time to strike is a key element of EVE gameplay.

The really sad thing is, it isn’t even like you are in some small renter alliance, or one that doesn’t have the numbers to defend their space. You are in one of the best alliances, that should be teaching you how to thrive in null.

1 Like

I can see it now. AFK cloakey bot vs farming bot! Who will win?

Now all we need is for D.A.R.P.A. to turn loose an ai bot! :smirk:

Bots make CCP $$$.

If their willing to waste an acct just afk cloaking, their willing to bot it. Back to square one.

As I said, same toons will just now run a soon to be available macro.

No. “eve gameplay” is ALOT more than cloak-pvp/cyno blopsing.

Thats your opinion. Not in any way a fact.

There is “no waste” - they are skill-farming and/or getting paid isk to be there “to intimidate” and provide content for bombers groups.

That’s not really fair gameplay or even “active gameplay”. And its repetitive activities.
And it’s not a good risk/reward distribution for the cloaked ships. Or for their victims.

Nah. I say again.
Cloak fuel is the way to go (if ccp hasn’t changed their goals/mission?!)

So your still willing to screw over all other forms of cloak gameplay so you bot in safety? Lame…

Sorry but that doesn’t even rebut what I stated.

And yet simply saying it doesn’t make it true. Your fuel idea doesn’t make anything more “active” It just means people have to leave. (which is your goal/mission)

That is nonsense . Every module in EVE that needs fuel makes you immobile. I hope you don’t want to be able to cloak yourself and have to stay in place. Just turn on a bit of your brain and look at other modules.

To whomever it may concern.

I believe this is the beginning of a good mechanic, however I think it needs improvement. To be more specific I believe the destabilization of the cloak should have a timer that negates the ship from re cloaking in the system for a set time. The reason being is that the majority of null sec pilots do not have combat scanner on their ships. If a ship does appear on D-scan that has been decloaked one would have to go to a station and reship. That takes a couple of minutes, and allows more than enough time for the camper to easily recloak and continue being passive. That’s ridiculous as it does not really solve the problem. By prohibiting recloaking for a set time in that system, it adds more risk and pushes the cloaked player have to be more proactive.

Let me know what you guys think.

Remember folks, this is to stop AFK cloaking not cloaking. Someone who is AFk would remain uncloaked and would be easily caught. Someone active shouldn’t be decloaked at all let alone penalized.

1 Like

I never alluded to any part of it being 1337 pvp. Is a croc more 1337 than a leopard ? That would be silly… And no, I clearly wouldn’t spend the energy on daring to convince you of anything.

It’s okay to try to sell an idea, if you keep the number of posts reasonable. It’s okay to be disappointed if an idea doesn’t catch on. It’s questionable if it becomes ranting. It’s far more preferable to do some more out of the box thinking and conjure up an alternative idea - which you should post in the correct thread, btw.

versus

I’ll just leave that here for you to re-read what you wrote. Pro-activeness goes both ways.

It’s a solution looking for a genuine problem.

Perhaps you need to clarify?
because you said “watching and waiting for the right time to strike is a key element of EVE gameplay.”
and we all know that “right time to strike” is (for the most part) only applicable in solo pvp and in small gang pvp / and cyno bridge and cynobridg pvp under 10 players.

No. hence I wrote (kinda like cap booster ancils) … fyi.
capacitor booster and ancillary repairer can be used on the move - same with nanite paste.

Remember folks.
setting an alarm clock every 15 minutes do a re-cloak warp - alt-tab, do the same again…etc etc is considered active gameplay.

And also, no one is using macros or otherwise botting in eve… so this will never be abused, and if it is being abused it’s as clear as day and they will get the ban right away, and not after months of use.

oh stop being dramatic.
you speak of everyone with a cloak? Im talking about sov-null only.
you say screw over? I’m talking about a trivial token that makes people fuel up in a station and forces them to plan their activities.

What are you even talking about?
I’m discussing the observatory. I know it’s for “AFK campers”.
But since the campers will start to bot, or just simply do what ccp are promoting without breaking the EULA: aka set an alarm and do a recloak warp & go afk for another 15 minutes.

I’m saying:
“hey CCP regardless of what the player is doing, your suggested game changes is not in line with what your stated missions and goals are”

BUT… this idea with cloak fuel could be.

Uhm no. I have stated that the fuel bay capacity (thus active cloak time in hostile sov-null space) is related to ship size.
cloaky camp in a capital? - idgaf.

1 Like

How flogging an idea ad nauseam (your fueled cloak) does not make it better, more acceptable nor more likely to make it to a discussion table at ccp hq.

True, in the sense that non-afk cloakies are also affected - see my exchange with Brisc - but admittedly only slightly.

if that is the case in your system, drop a few more of the observatories and he will need a few more alarm clocks … time it right and you can make his life very uncloaky and very miserable. Do it right and harvest cloaky tears.

So let me get this straight. You want to restrict how long a cloak will work in sov-null with fuel.
AND
You want that ship to be unable to carry any extra fuel, as the fuel will degrade outside of the fuel bay
AND
you don’t want them to be able to seed some containers to hold more fuel so they cannot extend their cloak time in sov-null

So effectively for any cloaky “intruder” into sov-null (and i use the term “intruder” simply to state they are not from the sov holding alliance, not their hostility level) whether they be a simple explorer wanting a thrill and chance for better sites/rewards, or hunter they will have a very limited time before they have to completely leave.

Why? WEll in this case, these players likely do not have docking rights anywhere. So their only option to refuel would be an NPC station. And that is in an area (sov-null) almost completely devoid of NPC stations.

Of the 59 systems your alliance, Brave Collective hold, there are zero NPC stations, or any even in the region.

So yes, the net effect of your proposal is not more active vibrant gameplay. Those players will simply not bother venturing into npc-null as it won’t be worth the short excursion before they have to flee back out to refuel.

5 Likes

So not only is Brave getting massively carried in the current war, their krabs also have the audacity to demand a much safer ratting space?
Holy bloodthirsty, that explains a lot of the posts…

3 Likes

Yea it’s kinda embarrasing.