Mobile weapon platform is a deployable structure like the Mobile Tractor Unit but with guns and auto targeting for rats only, It will “not” attack players.
How do one arm it then? Well I’m glad you ask, you fit it like any other ship, but it comes with premade Modules for it!
The down sides to it that it cant not move like any other deployable structure, you will need to pick it up and then set it back down, you need to give it ammo base on what type of weapon premade Module, it’s can be be pick up on sensors with ease due to the high power output of the weapons on it, and base on what weapons you put on it, it will change it’s fire rate like any other ship, too much a drain on the Capacitor = the fire rate is lessen.
One high slot. one mid slot. one low slot.
premade Modules.
Hybrid turrets
Laser turrets
Projectile turrets
Missile launchers
Armor tank
Shield tank
Capacitor modules - more then one module
Weapons upgrade modules - more then one module
Do give feedback on what you think about it! I will love to hear what you think on it!
As long as no player gets bounties/salvage/loot from rats killed by the mobile weapon platform… fine. If they do… we really don’t need more AFK wealth generation.
AFK ratting never got easier. Someone multiboxes one frigate in each site, drops weapons platforms and an MTU (which the frigate orbits) in with a hauler, then comes back when the site is clear.
If someone warps in, they just ignore it, because their 250k isk frigate isn’t even worth a single rat, and the gun platform likely won’t be worth more than 2 or 3 rats.
Well, that why i posted here, to get feedback , so Lets say that the Mobile weapon platform any it kills don’t drop any of the loot, I was thinking of a mining barge fleet when I start thinking of this.
Eve is a game that is centered around group play. If your group is small, it should not have the same capabilities as a bigger group.
Just one more player providing overwatch (or an alt account even) is enough.
Extreme example:
In our alliance we’ve got a dude with 10 rorqs. He does overwatch with a brick tanked Hel. Unless we have intel saying that there’s a whole lot more than we can handle within jump range, he doesn’t even warp his fleet off… just recalls his excavators and waits for something to try and tackle anything. Then we blob whatever decides to try and fight, if the rorqs haven’t killed it off first with combat drones.
You don’t need to multibox. Mine/rat/etc. in a fleet with corp/aliance mates. Assuming you are outside of HS, you should be in a standing fleet 24/7 anyway, just ask someone in fleet/corp/alliance chat to help when you need it.
I never said you HAD to multibox, I said you could. I then provided an example of exactly that.
Fair enough. Small time operations are not as efficient as large operations. Rather than expecting CCP to enable you to be as efficient as a large operation, CCP expects you to either fight the rats with your mining ships, warp off, or reship. Or just get someone to do overwatch.