Not convinced about that. I mean, public mining fleets with boots and compression is a nice tool to attract people, get to talk to them, explaining them the benefits of cooperation and joining a player driven corp. So, while there are certainly black sheeps among those, I believe there are also good people out there who genuinely want to help newer players to progress.
HOWEVER: The amount of boost mining links currently give is pretty much absurd, and the increase you get from using the InduCore is not that big. Just for comparison (max skills + Mindlink):
S-size Combat Command Destroyer: Pontifex 20.6%
S-size Mining Command Destroyer: Outrider 38.7%
M-size Combat Command Ship: Absolution 22.5%
M-size Mining Command Ship: Porpoise 38.7% without and 41.6% with the InduCore
L-size has no real combat command ships, and Orca is something between L and XL already
XL-size Command Carrier: Salvation 23.4%
L+ Industrial Command ship: Orca 46.5% with the Inducore running
XL Industrial Command ship: Rorqual 61.5% boost with the Inducore running
It would be a lot better to adjust all the mining values down to the values of the combat boosters and then add another +50% efficiency bonus if they dare to use the Indu Core (100% bonus instead of 50% for the Rorqual).
This would result in:
Outrider: 20.6%
Porpoise: 22.5% / 33.75% with Core
Orca: 23.4% / 35.1% with Core
Rorqual: 23.4% / 46.8% with Core
This would achive multiple things
- Using the Core is dangerous, but really rewarding, the difference is very noticable. That can lead to engagements if fleets are caught. Content is good.
- A Mining Command ship is not automatically the best “second ship” in a Mining Fleet (currently it is, bringing Booster+1 Exhumer is more efficient than even 2 Exhumers). So that threshold would move up to like 3rd ship if using the core and 4th or 5th ship if not using the core. The game suddenly gets much more tactical, because if you bring the booster into a fleet thats too small, you will actually get convenience but lose efficiency. It really shines to boost fleets tho, when brought as 4th or 5th ship and beyond.
But, back to the HS afk mining problem: All Belts, no matter if naturally spawned or blasted moon-roids, should attact NPCs that focus on killing drones if present. If the player is afk, he can’t scoop them, they die, he will mine nothing. And all waves after the first one offer no loot, no bounty and no salvage to prevent people bringing a ship to attract them and afk-farming the NPCs instead all day long…