Greetings,
The Monthly Economic Report for November 2019 is now available for everyone!
You can download all the raw data used in the report by following this link .
Have a good day!
Greetings,
The Monthly Economic Report for November 2019 is now available for everyone!
You can download all the raw data used in the report by following this link .
Have a good day!
The download link is missing from the devblog
The page just needs to be refreshed. I added it immediately after publication
Also you guys post a garph twice and missed the npc bounty column graph.
Most of that doesnât make comfortable reading for the game as a whole.
Iâm no expert at reading these, butâŚdamn.
So all I got was âmoney used to be fast, now it is slowâ or something. Oh and, goons overfarm delve, thatâs almost a new one.
If goons wouldnât drop 4 trillion titans on a frigate, maybe some would be inclined to go there and harass ratters but its goons, so no.
Also goons are bad for EVE.
Once again CCP delivers.
Thank you for the information.
Keep up the good work!
o7
sigh another month of over farming. Inflation only kept barely in check by the vague isk delta.
Yes, how dare we actually take steps to secure our space.
Wow destruction is low in region I hang out, I need to get out and lose some ships
This. You canât blame a group for using mechanics allowed to them to be successful in the game. That said, the mechanics weâre arguably not intended to allow 1000 titans to be dropped on something, so for all intents and purposes what is going on right now is a broken game.
The big groups are very well organized and have wealth\resources at a level that no one will catch up nor will any of them risk losing. The closest solution to this thus far was the Blackout, but the backlash was so hard from afk crabbers that CCP feared for their revenue stream.
Until CCP decides that they actually are willing to stand up against the status quo in game this will just keep getting worse month by month.
Said it a 1000 times over the years.
When they added caps without expanding space all they did was point all that new shipping inward to space that was designed to work precap.
They should have expanded space so that big alliances could move outward into new more interesting areas.
Same with the Trigs, dumping that content in existing space was plain dumb.
But hey, space is âemptyâ /facepalm
I donât think expanding space would do much. There is already too much space and low sec is a great example of space that has limitations on more âend gameâ like mechanics, and itâs mostly dead with some occasional back alley muggings.
The reason empires rise and fall is because of the bureaucracy and corruption that builds up over time. Eve has little to no capability of this happening. A single person can control most things with an iron fist within an alliance. The alliance system built to allow overthrowing is easily nullified with an alt corps to keep voting in your favor. A space station can have an infinite number of massive ships stored within it. etc etc.
However, this is going a bit off topic of course. We all agree changes need to be made.
^ Example of the myth.
the thing I interpret from these graphs is:
Eve without GoonSwarm Federation is game over. However much you hate them. Also why donât you go there harass the ratters?
Thanks for the monthly report. Are we no longer doing the monthly security updates along side the MER?
If theyâd done that, and weâd moved into âmore interestingâ areas, people would be complaining about how the âbig blocs are holding all the good space and making things stagnateâ.
They need to fix the way the mechanics work, but just slapping new space out there and kicking the can down the road isnât gonna help. Break supers. Break them and make them temporarily completely useless until they can figure out a proper role for them.
I disagree. Most of NS is pretty empty. The problem is the mechanics available to develope an area are virtually unlimited and directly tied to not moving out so we have this rather backwards mechanics where rats endlessly feed ratters without effective counters or real risk to those ratters and the more miners mine the more thatâs available. Add to that, easy to build and low cost capitals have no maintenance cost that encourages hording and asset safety mechanics and itâs not hard to imagine how we got here. Big alliances donât have to moveâthe game discourages it.
At least that graph still looks somewhat good. Destruction is still at or above mined levels which is good.
As long as they didnât update the ly limitations on jumping new space would have that effect.