When I returned to EVE in August of 2019, I was coming back from a year and a half break. Looking for something to do, I discovered the changes to moon mining, and decided to see what sort of content this was. I very quickly realized that moons were an emergent content factory. To make a long story short: I added 4 accounts, bringing my total up to 7, with plans for more. Why so many accounts? Because I discovered that the best way to generate content at moons was simply: to mine as much of the ore as possible while the station owners were around.
I spent many, many hours glued to my computer screen, actively engaged with EVE Online. These hours were spent, yes, krabbing it up and mining ABCs in HiSec, but also engaged in “wars” with station owners which included such activities as basic bumping and ganking, suspect flag $&%*ery, and theft. When it was all said and done I’d acquired almost 40 billion ISK of compressed moon rocks, and stolen structures, faction mining drones, faction mining modules, and other assorted items. Not to mention the fathomless amount of fun I had.
Then CCP nerfed moon mining into the dirt, and immediately the systems that had been full of people became empty, the structures vanished, and all the content vanished. I unsubbed accounts, eventually became bored, and took another hiatus from EVE.
We are now in 2021… coming up on a year since the nerf.
CCP always tends to overdo things. They overdo implementation and they overdo “correction” or balancing. They over buff, over nerf.
I think moon mining was a great addition to the ecosystem of HiSec
- People were building, buying, and blowing up structures (Athanors).
- People were building, buying, and burning a resource (fuel).
- People, who otherwise would have been dispersed throughout a region, playing alone, had come together and were participating in various in-game channels and Discord servers to coordinate mining and defense.
- People like me got to enjoy a veritable shooting gallery of content.
The thing with EVE is this: If it’s profitable, people will do it. When people do it, they undock. When people undock, there is content to be made.
Nerfing moon mining made it no longer profitable and people stopped doing it. Content vanished. Players left.
As someone who enjoys both carebearing and ‘content creation’ ( ) I think there was a better solution, a sort of middle ground. Very simple, and I speak from a HiSec perspective but there’s no reason similar mechanics can’t be implement elsewhere:
- Keep moon mining in 0.5 and below.
- Return region appropriate ores to HiSec moons, but allow a range from standard yield to the 15% variety.
- Reduce, but not eliminate, the LS and NS ores available from HiSec moons and restrict them to standard yield.
- Perhaps implement randomness (and a station module to improve the chances) to whether or not LS or NS ores spawn from the HiSec moons which contain them.
- Since moon mining is an ‘end game’ sort of mining activity, implement rat spawns that are much more dangerous than the local belt rats. Perhaps a couple of diamonds with non-diamond support wings or w/e. Nothing an organized gang couldn’t deal with, but something that AFK Orcas would die to.
I think this is a solid compromise position that will bring moon mining (and content) back to HiSec, making it more appealing than belt mining, but not so overpowered that it breaks the economy and empties the belts of miners completely.