I don’t think the best way to balance the MER is to stop people ratting/mining, it’s an activity people enjoy and it makes for a lot of subs (I personally have 3 accounts unsubbed at present because I am no longer able to use them - all rorq/cap pilots). Revert the blackout and cyno changes to bring back our pve krabbing alts and instead balance the MER through isk sinks.
From memory the sinks vs faucets used to be inflating by around half a tril, reverting the cyno changes may make this happen again. A quick way to balance this almost immediately would be to make the faction capitals purchasable for liquid isk. Molok for 200b, vendetta for 100b and so on. Each faction cap purchased is an immediate large isk sink.
Other sinks could work such as higher repair prices, skins available for isk only, a new ship line or modules which can only be purchased with isk.
Don’t punish those who like to krab, quite the opposite, feed them new pve content, but balance it with sinks. You’re not going to grow by ostracizing a core part of your playerbase.
It isn’t just a question of the amount of ISK coming into the game, the concentration of that ISK to a small group of players is also important.
There is nothing to stop you from ratting and mining in nullsec if you’re willing to accept the risk. If you want low risk, CCP has created a new faucet - the emerging conduit - in highsec.
There are hits to the player-run economy, which is why i went with faction caps as they are rare and would serve only to drain isk. People will still need ore for building everything else. Perhaps make the sinks non ship/module related instead, new skins, higher repair costs, a fee for jumping through a region gate, a periodic fee for docking a cap in a citadel.
I am a miner myself, i run 3 rorqs (currently unsubbed) so i get it, it’s a playstyle that should also be embraced. My point is to allow these activities rather than prevent them through a blackout or cyno update, and balance the MER through other means.
It isn’t just a question of the amount of ISK coming into the game, the concentration of that ISK to a small group of players is also important.
There is nothing to stop you from ratting and mining in nullsec if you’re willing to accept the risk. If you want low risk, CCP has created a new faucet - the emerging conduit - in highsec.
The best isk/hour is already high sec:
3x rorqs in null = 330m/hour
In comparison:
3x hawks in high (t5s) = 1b/hour
3x vindis in high (incursions) = 600m/hour
3x burner runners = 600m/hour
3x rattles in c5 wormholes = 800m/hour
1x dread in c5 wormholes = 1.5b/hour
The concentration of isk isn’t because null has the best isk/hour activities, it’s because more players play in null than in high / wormholes. If you look at the last few MER, wormholes are roughly 10% of the null pop, but accounted for almost as much in blue loot as all of null made in bounties.
Make null great again, give us null residents a reason to resub our rorq/krab accounts and balance it through more sinks.
It doesnt prevent it, just makes it harder. Along with inflation eve suffers from mineral oversupply and i wonder how you, as a miner, dont see/understand it. There is just not enough consumption for all the ore/minerals that came along with moonbelt and rorq mining.
So… less miners = lower mineral influx = higher mineral prices = higher income for miners per account.
All the big null sec alliances have stopped members ratting/mining unless they have a dedicated recon account on standby. From the Eve Offline numbers, you can see null seccers are not yet prepared to skill up yet another account to continue doing what they were doing before.
Along with inflation eve suffers from mineral oversupply and i wonder how you, as a miner, dont understand it. There is just not enough consumption for all the ore/minerals that came along with rorq mining.
So… less miners = lower mineral influx = higher mineral prices = higher income for miners per account.
So reduce ore yields on all indy ships by a flat % across the board, don’t just prevent those activities in null… well unless you’re advocating a design where you want to shrink null, but that means less sand in the sandpit and clearly CCP through reverting the blackout want those subs back to fund the longterm development and growth of the game!
Bullcrap numbers.
No, you are just unaware of how to make isk. Here are streamers demonstrating how to make the above isk/hour:
Twitch - 600m/hour running 3 burner mission chars in high sec (need to go back a few weeks on his old vids for some examples as he’s switched to t5 abyssals recently). He did a 100b challenge and got there in < 1 month all in the safety of high!
We don’t necessarily need more ISK sinks. We simply need old sinks reinstated again. For instance, 2.4T additional ISK remain in player hands each month thanks to the removed Broker Fees sink due to structures. There should be a base 2% broker fee in Upwell structures. That’s still lower than anything you can achieve in stations.
Repairs already cost a lot of ISK in NPC stations. Recently I had to pay 100M ISK to repair a dread or two after a certain incident. They are completely free in Upwell structures. That should be changed as well.