More on the missioning system (proposal)

More to the license system:

  • Licenses would be installed like an implant, in fact it would be a part of the implant system. You would add slots 11, 12, 13 and 14. This would allow the players to install a license for each faction they run for. You could add a new skillbook that allows the player to install licenses. So lvl 1 of the skillbook unlocks bronze level licenses. Level 4 in the skill unlocks platinum level licenses. Level 5 in the skill would relate to bountry received from Incursion rats, which would not be a part of the physical implant set (just a bonus). Each level of training would not only unlock the better licenses but would also give a 1 or 2% bonus to the licenses effect (so a max level license holder would see a 5-10% bonus to their license)
  • Each license slot would relate to a certain faction:
    11: Caldari
    12: Amarr
    13: Gallente
    14: Minmitar
  • Licenses are entirely loosable through being podded or clone destruction
  • Licenses cannot be bought/sold and only obtainable via the storyline missions offered by security agents, and are locked to your character
  • A license would be a physical object that you would carry around your cargohold, much like an implant

And once again, a little more on why I feel this is necessary. Because too many people want a PVE experience from an MMO. A space MMO where people come to play, want to play it for the PVE content first (in most cases). Very few people come to EVE and want to jump straight into the PVP content. These changes would help the community overall by offering new and seasoned players alike to build themselves up, get the skills they need, be able to afford moderately decent throwaway ships (like VNI’s for example) while not breaking their bank. They could even afford to loose their main mission ship for whatever reason and rebuild themselves in a relatively fast manner. The addage of “once a carebear always a carebear” is horribly false. Most carebears I’ve ever known were very interested in the PVP system. They just got rocked by it too soon and too hard when their corp got a war dec. But most of these PVE corps also offer light forms of PVP content. I know mine does. And so does every other PVE corp I’ve ever known. Everyone wants to at least try PVP but those people also don’t want it shoved down their throat. They also want to be able to establish themselves within the game to where they feel they can compete. It’s this level of satisfaction knowing you worked your way up to a certain point where you can do these things, this is what is lacking from EVE. It takes a special kind of player to run the PVE content while suffering wardecs and ganks and god knows what else (just look at the poor miners in ammatar space).