Multiple Epic Arcs per Faction?

I’ve spent a lot of time trying to figure out how to accomplish that and have come to the conclusion that it’s possible to have positive standings with almost all Factions.

If a character with neutral or very small amount of standings towards all Factions was to follow the steps outlined in ‘The Plan’, eventually towards the end they would gain very high standings with Empire Factions which would serve as a buffer to make Pirate Factions positive as well. Eventually towards the end players would have to make a decision on whether or not to keep positive standing with Concord Assembly. Personally in my opinion it’s best to maintain positive standing with Concord since they control a number of systems in high security space.

Sooo, basically there’s 2 final options available for having positive standings with almost all Factions. Both options start out with gaining very high Faction standings with all Empire Factions. That’s accomplished by following the steps outlined in ‘The Plan’.

After gaining standing of at least +8.00, preferably more with the main Empire Factions, players can then concentrate on building up positive standings with some of the Pirate Factions via Epic Arcs.

Sansha can be made positive through the Amarr lv 4 Epic Arc.
The Syndicate can be made positive through the Gallente lv 4 Epic Arc.
Angel can be made positive through their lv 3 Epic Arc.
Guristas can be made positive through their lv 3 Epic Arc.

There’s also Angel and Guristas Pirate Cosmos Agents available but those incur both positive and negative standing towards the other Factions, especially Concord. While technically not a Pirate Faction, Thukker Tribe is also included with Pirate Factions even though they have good standing with Concord. So without inflicting any change to Concord standings:

Thukker can be made positive through their Cosmos Agents.

That basically leaves Blood Raiders and Serpentis Pirate Factions with negative standings. This is where the final decision comes into play.

You can raise Blood Raiders and Serpentis standings by working their Agents which will cause Concord to become negative or just keep Blood Raiders and Serpentis negative.

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