After reading some of the various “Eve is dying threads”, I have been inspired to write up this short post on my thoughts on the current state of EVE, how CCP has lost focus on what truly matters to its playerbase, and why, if they dont immediately shift gears, Eve will ultimately fail.
While every person on these forums or in Eve at large has their own thoughts about what CCP should do to improve the game, the one thing that every single poster/player has in common is that they want CCP to give them a reason to undock their ships, and fly them. Whether this is through more engaging and rewarding PvE experience, through helping FW players feel more invested in the success or failure of their conflict, through Null Sec alliances being given real reasons to fight over space other than “good fights” and “you guys cheated, F U”, or any of a million other potential improvements to the gameplay of Eve, the common thread is that people want a reason to fly their spaceship.
This leads me to my main point, that the work CCP has done on Citadels is a complete waste of time, and shows that they are either ignoring their playerbase/CSM, or simply are completely out-of-tune with why people play this game.
What is a structure? At its core, a structure is a place to dock your ship. Do Structures drive content creation and/or conflict? Besides a pretty interesting story coming out of the first group to build a Keepstar, something which affected maybe 500 players out of a player base in the tens of thousands, I honestly do not think they do, or at least no more than POS’s already did. Sure, there was that cool fight when people went to kill the first Keepstar, but at the end of it, what? Nothing dropped, nothing was gained, and once the novelty of being “the first to do it” was over, the content creation potential of Citadels was basically over.
Are citadels a Quality of LIfe Improvement for WH dwellers? Aboslutely. Has CCP sorted their spaghetti code for stations? Yes. Do citadels give players a reason to undock their ship? Do they drive content creation? Absolutely not.
And that’s the problem. CCP has essentially spent two entire years of development time on things which are a minor QoL update, and sorting out their own code. Ok, ,T3C rework is something, we got some cool looking skins, and some CONCORD ships which only the richest players will ever undock with due to their prohibitive cost, but CCP has, as far as I can see without access to NDA’d CSM talks, done NOTHING to give players a reason to actually fly their spaceships in a spaceship game for TWO ENTIRE YEARS.
There are a million and a half ideas on this forum alone for things that can be improved/tweaked which would drastically improve the state of every area of space. Instead, we get cooler places to DOCK our spaceship, and make it easier to build ■■■■ by yourself.
Eve is at its core a game about player interaction, and literally the least interactive thing any player can do is dock up and click buttons on a menu. I don’t know if CCP is this ignorant as to why people play their game, what they want, or is just plain stubborn, but their last two years of development time has been a collossul waste of time and effort, and has done nothing to address the ONE shared desire of every single EVE player, give us a reason to undock, not cooler/better coded places to park our spaceships.