My first null experience was in Great Wildlands before citadels were introduced. It was a place that lived up to its name… lots of sparsely populated space filled with surprise encounters. It was fun to poke around and find small operations specifically designed for sparsely populated areas.
I bring this up, because citadels have brought about a more homogeneous game play. They offer benefits, because more space becomes more usable by players. More pilots encounter each other and GFs happen, but the game loses the feeling of remote places.
I can’t deny the benefits to gameplay since the introduction of citadels, especially for wormhole corporations, but so much existing infrastructure (NPC stations, etc.) seem a bit invalidated. With “tax avoidance” for markets and industry, it seems like citadels are better than stations in every way. There doesn’t seem to be many trade offs when you use a citadel instead of a station.
So, do you think citadels made the game better? Should they be squishier and have more asset loss to make use of a citadel a more difficult decision (with risk/benefit) for a player rather than all benefit?