hi all this is just a quick one, i’ve been doing some research on the nanohuristic clone mappers for a while now because the concept is really sweet. but there is a small issue with them it seems, a minor grumbling amongst the community.
when you die you respawn in your pod, your pod cannot be locked, however when you get into your new ship you are usually instantly locked up.
my thoughts to improve this would be to give people who spawn on the same grid a fair chance, how about there be a small 10 - 15 second decrease in signature radius, in the trailer it makes it look like the ships literally form in space, so my thinking is, what if there were a reduced ship signature radius for a very very brief amount of time which incrementally increases, this way it would prevent people getting into new ships and being completely obliterated. it would give some kind of chance for people to actually get into the fight with a very brief window.
I figured the reduced ship radius to simply increase locking time for those brief 10 - 15 seconds.
giving the respawning pilots a very brief opportunity just to get back into the fight, maybe hit some prop mods or repair mods or something. equally the respawning ship should also incur some kind penalty to prevent people from abusing those 15 seconds, perhaps a tempoary weapons disablement of amount of time.
just spit balling ideas here, but i figured this might help with that problem, from all the test footage and such i have seen. ultimately i think the idea of reducing the respawning ships sig radius to give them a fair opportunity instead of allowing instant locking and destruction of a respawning ship which seems to be the problem.
incrementally playing with a ships sig radius due to ship based events such as spawning i think will help, decreasing and increasing incrementally at an appropriate rate for a brief amount of time.
just something I wanted to put out there guys just food for thought to help tweek this one aspect of game play. especially for when supers come back into play especially needed for larger fleet fights.
TLDR: getting into your ship by using one of this will likely get you instantly killed, make the ships harder to lock for 15 seconds to give people respawning a chance.