Navy Attack Frigates (Atron, Condor, Slasher, Executioner)

This is an old idea I thought of years ago, but it came back to me again due to CCP’s refocusing on FW.

The basic idea is to combine the base t1 hulls with the 99% reduction in Scan Probe Launcher CPU requirement bonus the navy exploration ships have.

So it would look like:

Atron
Gallente Frigate bonuses (per skill level):
10% bonus to Small Hybrid Turret falloff
5% bonus to Small Hybrid Turret damage
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
99% reduction in Scan Probe Launcher CPU requirement

Condor
Caldari Frigate bonuses (per skill level):
10% bonus to kinetic Light Missile and Rocket damage
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
99% reduction in Scan Probe Launcher CPU requirement

Slasher
Minmatar Frigate skill bonus per level:
5% bonus to Small Projectile Turret damage
7.5% bonus to Small Projectile Turret tracking speed
Role bonus:
80% reduction in Propulsion Jamming systems activation cost
99% reduction in Scan Probe Launcher CPU requirement

Executioner
Amarr Frigate bonuses (per skill level):
10% reduction in Small Energy Turret activation cost
5% bonus to Small Energy Turret damage
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
99% reduction in Scan Probe Launcher CPU requirement

All other ship stats would be identical to their t1 variant.

The reason for this proposal is to pair the the propulsion jamming activation cost bonus with the scan probe cpu requirement bonus.

This gives the ship the ability to combat scan a ship and then hold it for an extended period of time.

If this is considered too weak for a navy ship, then consider adding extra defense (hp / resistances) or extra fitting space so people can add oversized modules.

In fact, thinking about this more, I think I would rather want those bonuses than the t1 damage bonuses. So if there’s not room for both, then prioritize defense so the ship can fit it’s role better.

I think id prefer some sort of between t1 and interceptor hull personally; there are already navy frigates with scan probe bonus and already combat orientated navy ships.

Right, but those ships (exploration) don’t get bonuses to tackle mods.

I’d certainly be open to other ideas, but you can’t step on the interceptor’s role.

I suppose we could look at something like the malus navy issue’s bonus, plus a high resistance to cap warfare.

If you want a combat prober that can tackle surely t3d fulfill that niche?

Only fleet interceptor bonus for range really sets them apart from other ships i think; at max skills the capacitor bonus does very little though i couldnt be sure.

So, your alternative to a 20m isk ship, is a 250 million isk ship? Cool. Seems reasonable.

use one of the new navy frigates then?

they don’t have the bonus to tackle mods.

Always in favor of more Navy Hulls. However, I do not like the implementation here. We already have the exploration ships and although they do not have your suggested 80% reduction for propulsion, they still fulfill their role relatively well.

As well, many of the bonuses listed here are the same bonuses they hulls already have. A typical example of a Navy Bonus would be for the Caldari Frigate to lose the Kinetic bonus and gain a more generalized bonus (allowing it to more freely swap ammos: see Drake Navy, Caracal Navy).

I would much rather have these hulls have more interesting bonuses. The only difference this suggesting would implement would be adding the core probe launcher and likely additional stat loads. Instead we could for example add a Drone bay to the Atron, give it a webifier drone bonus but decrease drone damage. Otherwise they could be given a signature reduction bonus, warp speed bonus, stasis reduction or some other bonuses. But it should be something that fits their aggressive play style as a forward point or ‘hint and run’ ship.