Nerf Ganking Megathread

Damage Control II gives a 25% bonus to shield resistance. I don’t have a single ship that doesn’t use it. A barge needs Damage Control, shield extenders, and multispectrum shield enhancers…which should bring EHP up to 50K - 60K. That’s enough to survive 4 or 5 Catalysts in 0.5 space, and up to 10 Catalysts in 0.8 space. The higher your EHP…the harder you make it for the gankers.

I used to transport expensive items in a 102K EHP Gnosis. That would have required a fleet of 15 or more gankers to defeat. Such ganker fleets do exist ( I’ve seen fleets of 20 ships or more ) but are rarer.

You can never eliminate the risk entirely, but you can reduce it considerably. Failing to have proper shielding, damage control, etc, is practically an open invitation to the gankers.

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As soon as one undocks in EvE, PVP begins. Everyone is a belligerent.

Warping around, checking D-Scan, generally using mobility to pull range and stay away from things you want to stay away from, and get to places you want to be, are all PVP.

PVP doesn’t require a belligerent to have a gun.

If one decides to undock in a ship without means of DPS, then it needs to adjust its fit to be sure to make up for that weakness accounting for the capsuleer’s own style and skill of piloting. Similarly for ships that have DPS but lack other characteristics or have other weaknesses.

Just because a ship doesn’t have DPS modules fitted, or a ship has non-combat ship/role bonuses, doesn’t put it into a different “[non-]PVP” category.

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safety. doesnt travel with less than 7 that I have seen. so you’re still dead and you mined less the entire time you werent dead. hopefully you mined enough to at least pay for the ship and equipment.

I’m going to have to disagree. I can see your point a little, but just existing is not an invitation for combat. This is a sandbox game, not call of duty. You can fling dirt in your portion of the sandbox but that doesnt mean everyone has to fling dirt.

Eve online literally stands for Everyone Versus Everyone, Hilmar has said that one of it’s guiding principles was harsh but fair, and it has mechanics which allow for and balance non-consensual PvP -which indicates developer intent. It is most certainly a PvP game, and the fact that it has PvE elements in it does not change that fact.

Also, welcome to the great PvP debate! No seriously, that’s what it’s called. See, people argue about the Unrestricted PvP (a.k.a. always on PvP, a.k.a. non-consensual PvP) in all UPvP games (Eve Online, Albion Online, Sea of Thieves, Star Citizen, Elite Dangerous, Ultima Online, and probably every other UPvP game ever), because apparently UPvP games aren’t allowed to exist. Every single last one of them has to have the UPvP stripped out in order to cater the people that don’t actually want to play the game that the devs created.

If you want to play a challenging UPvP Sandbox MMO, then great. Welcome to the party. And if not, can I have your stuff?

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fair? lol
Look, i get your point of view, i really do. However I’d like to again point out that they go after the weakest and least capable of counter offensive possible. That isn’t pvp, that is seal clubbing. If they really wanted pvp they’d go fight other combat ships. They don’t because they don’t want pvp. They want to club seals.
I’ve played a lot of video games over the years and there are always those people that go after others that cant defend themselves, then pat themselves on the back for being elite pvpers. They always get mocked by real pvpers. There is no honor in seal clubbing, there is no glory.
You guys say it’s unrestricted pvp, but I don’t see you all going after people like mike and the bus, I don’t see you tearing down the perimeter structures. You’re going after miners and haulers, the people that tend to be least into the pvp realm of things. Again, that is seal clubbing. Nothing more and nothing less. At least be honest about that.

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The object of the game is not to be a seal. And I thought you were learning.

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This is the wrong game for that.

Correct, but everyone has to plan for dirt to be flung at them.

That’s how it goes in any “pvp”, no matter who has the DPS modules or not. Try hunting solo, you’ll soon find you mostly take the fights you know you can win, and anything else is a big calculated risk.

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I was looking into this game. Skull and Bones.
Skull and Bones Director Talks About The Game’s Narrative Style, Combat Focus, and More (gamerant.com)

From the 2nd questian down.

“Because you may end up you know, maybe losing a ship in combat or PvP or whatever.”

Seems pretty clear cut to me.

I don’t care what your objective is. Miners and haulers will always be the seal, and without those two groups of people you wouldn’t even have combat ships to fly. These little jabs at my intelligence are getting old. Either insult me like a big boy and take the shitstorm I unleash or stop doing it.

was eve called skull and bones at some point?

That is fundamentally wrong. The reason fps’ do far better than mmorpg’s is because its always an even playing field. Fortnite and Call of Duty are prime examples. Nobody is defenseless, its pure pvp. What gankers do in this game does not meet the criteria for pvp in any other community on earth because it’s not pvp. It is seal clubbing. The people that go seal clubbing are the people that can’t survive real pvp, thats why they do what they do. Like any bully irl, they back down from someone just as big as them.
As for the actual pvp in this game, from all the videos I have watched and people I have spoken to, as well as read about here and on reddit you are right. They seek to overwhelm with bodies. Some might argue that isnt sportsman like, but as a war tactic it works pretty well and has for thousands of years.
I’m not even trying to argue that point at all. I have argued and will continue to argue that there is a long list of forum posts and reddit posts from people that were literally ganked out of the game entirely. That is not healthy for any game and especially not for a game like this one that struggles to keep people playing anyway. It isn’t sustainable. You don’t have to like facts for them to be facts.

And there we have it.

You only care about yourself. We get it now.

My Cousin Vinny - I’m Finished With This Guy - YouTube

the beauty of a sandbox game is that I don’t have to play the way you want me to play. Just as you don’t have to play the way I want you to play. I don’t have to care what your objective is, just as you don’t have to care about my objective. That does not make me selfish, and your underhanded insults and insinuations have just gotten you blocked. I am in no mood for gaslighting and evasive toxicity.

There is a group of players that I came across them recently, one of their member corps is called Eurotrash, but there are various different corps and alliances operating with them. They are what I would call elite Eve PvP players, excellent fits, maximise their advantages and really know how to use the ships they operate and can take on two and sometimes three times their numbers. There is a lot of seal clubbing in this game, or should I say kill farming, but this groups shines due to their sheer ability. It is not always a numbers game.

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First of all, PvP is player versus player. Doesn’t require a fair fight, or even pew. It’s simply means that the challenge and content is provided by interaction with other players, as opposed to interaction with the environment. Of course, people sometimes try to narrow it’s definition for various reasons. For example, some people just have preconceived notions of what PvP means based upon other games that have been labeled “PvP.” For some, however, it is a calculated move meant to delegitimize a play style that they would like to see nuked (i.e. ganking isn’t real PvP). Needless to say, I tend to throw my guard up when people start talking about what is or isn’t “real PvP.”

Now for the matter of fairness… Of course, some players in this game will fight with a code of honor, or intentionally try to punch up in order to improve as players, but most players of most play styles will intentionally try to punch down most of the time -gankers, gate campers, nullblobs, solo PvP’ers in FW, the list goes on. And why wouldn’t they? This isn’t a boxing match, with mechanics in place to ensure fair fights. Instead, Eve is more like war. It provides mechanics that can help players force or avoid fights, gives us a ton of options on how to engage our enemies (both on and off the battlefield), and puts the who, what, when, where, and how of fights in the hands of players. Honestly, it’s kind of amazing. It does increase complexity and the learning curve, but it also allows for a level of depth and agency that you just can’t find in other games.

Some people complain that ganking (or even UPvP as a whole) is unfair. But, the reason that they think this is because they’re looking at the game like a boxing match. They want the game to ensure a relatively even matchup, when they should be looking at it like war. Players decide what fights they want to take, and how they want to fight them. And, if you find yourself in a fight that you didn’t want to take, that doesn’t mean the game is unfair. It means that you were already outplayed before the first shot was even fired. Some people will learn from such a mistake, and not let it happen again. Others, however, will fail to learn anything, and instead devote their time and energy to complaining about fairness.

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The 1st sure sign you lost an argument is when you block someone.

Funny you say this considering those games have your equivalents of “think of the children no sealclubbing” type of people saying a sniper player is a coward, overpowered sealclubber who only goes for easy cheap kills and so called “real” players are not supposed to play that way. Not to mention often just outright cry “cheater / hacker” at them.

There is always the sore loser who tries to use any excuse to justify and pretend their side of the story is the good side and that other players who outplay them are bad players or even bad people.

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I’m not sure I’m saying the game should be ensuring an even match. But you are right, I do view pvp as more of a boxing match with a code of ethics. It’s on me for expecting a set of ethics that others don’t share.
pvp should be competition in my opinion. There is no competition in seal clubbing, which in my eyes makes it not pvp. I’m sure you can throw up all sorts of definitions to say i’m wrong, but these are my opinions. Even in a video game you can have a moral and ethical code.

So basically no point in arguing as you agree to disagree and stick to your opinion no matter what. Case closed I guess then? :thinking: