I know, and I was attempting to follow that thought by offering the idea of modular Orcas that could fit that role.
Im sorry if it came accross as anything but trying to join in.
I am not sure I follow you on everything you wrote, but wouldn’t this make jump freighters obsolete? Afaik their biggest advantage is so that they can jump from Jita directly back into ls and then to home system. No need to manually travel gates. Sure, they could still jump from ns to ls and there new sami-cap haulers would haul that, but it would be a major nerf for sure.
And would anyone even used regular non-jump freighters if semi-cap haulers able to haul up to 750k m3 faster and with bigger safety would exists? I don’t think it makes much sense without buffing (jump) freighters as well - perhaps with even bigger capacity (which is fine as it also means bigger risk for whoever fills them to max).
Eitherway, assuming that CCP actually cared to make game better and listened to players suggestions, this would have imo good chance to be accepted as it:
- creates a new ships (which is amongst the most players’ wished new content)
- new skills to learn (which gives incentive to buy extractors/injectors and give players new progress)
Why would it? They would simply be downscaled in size and costs, but JumpDrive is not Capital-exclusive only? BlackOps also have it. They could be used precisely as they are used now. The only difference would be that their base values (tank, speed, cargo) would be lower but could then boosted for the specific purpose with the usage of modules and rigs.
Dunno what you mean? In my suggestion the current non-jump-freighters would become the semi-cap haulers. And they would be the largest option available in HighSec at all, but cheaper and a bit faster than now. But also less resiliant, except you go for a full tank fit using the new slot layout (including rigs).
If you want to go larger, you would need to go for the (new to be designed) Capital Freighters, which could only operated in Low/0.0.
edit: one main benefit of a slot-layout for them would be, that these non-cap-freighters would be easier to gank if the pilot is careless (because they have less base HP and passive resistance mods are not as powerful as active ones), but harder to gank and better to remote-repair if using active (and probably overheated) resist modules, allowing active counterplay against ganking by the freighter pilot (aka overheating active modules, bringing RR-ships) or Antigankers, while making it more cost-efficient for the gankers to kill unaware and lazy targets.
Instead of proposing changes to the game…
…freighter pilots could stop autopiloting AFK?
Don’t tell people how to play the game, griefer trash!
Ok, fine, you’ve convinced me.
Dracvlad is right. All freighters should be fitted with a free assault damage control, protection gank prevention panic emergency buttons, 10 ecm drones, a multispectrum ecm jammer, 2 billion armor plates, shield extenders, bulkheads, cargo expanders, inertial stabilizers, hyperspatials, and a dozen instalocking sensor boosted 5000mm howitzers. Autopilot should engage automatically, warping to zero on each gate, and increasing warp travel speed by 25 AU/s. If any freighter pilot happens to lose their ship, it should be replaced at no cost, and the offending ganker should be banned from the game. Of course, ganking is an important and vital part of the game, but there needs to be a reasonable balance.
Also, the perimeter trade tower should have a tether range of 50,000 light years, and all freighters within that distance will be permanently tethered even while in warp.
I feel like wanking is in a good place right now.
from my perspective it kind of seems like the orca is a t2 porpoise, and a rorqual would be a t3 porpoise. I know they’re used for different things, but they pretty much all do the same thing, just better as they get bigger.
It’s almost like they are industrial command ships.
Well sure, but they are of different sizes and capabilities with the same primary goal.
since the term “sandbox” is beaten like a dead horse in this topic, shouldn’t it be sufficient to let them fly around as they like, but make it easier to punish… ehhh educate… them if they do it carelessly? I was under the impression thats what gankers claim? to do the lords work, making EvE a better place by educating the unexperienced, punish the lazy and collecting the tears of the stupid?
In this real “dark and harsh world” where nonconsensual PvP should be all around, giving the freighter pilot the option for an active module that he might even overheat in battle would surely not scare away the great warriors of the school of pain? No? Yeah I thought so.
Ok, can Catalysts also get a death ray button, they can push and it will instantly obliterate their target. Surely an active module that a ganker can overheat in battle would not scare away the great freighter pilots??
Catalysts already have active modules that they can overheat during battle which obliterate their target in seconds. Should you have missed them so far, they are usually activated with “F1”.
Since nobody asked for an impenetratable invulnerability field for the freighter, I see no need for an omnipotent death ray for the Catalyst either. But you are of course free to have your own opinion about that.
Right, just an assault damage control and ECM spectrum jammer…
Here’s a thought. Freighter pilots should make use of the tools they already have.
I didn’t ask for that, at least not in the last suggestion. Don’t really remember if I advertised for that earlier, but I also fine-tune my opinions the more I learn about a topic. As far as I know, ADC modules can unly be used by specialized assault ships, which a freighter is clearly not. So right now I would not give them access to one.
Feel free to think that way. I just like to mention that with such thinking, the game would have not evolved after day 1 to what it currently is. Because everyone could just have said “No! Use what there is!” to prevent any change at all. And from my perspective freighters are pretty badly designed on multiple levels. Reasons given above.
Freighters are well designed. Reasons given above.
May you quote the part where you have explained in detail how freighters are well designed, especially in comparison to ships of similar size and costs? It is my fault for sure, but I cannot find it right now. Thanks a lot!
They are are able to fend off dozens of destroyers, so clearly they don’t need any buffs.
They can “fend off” even more frigates. And probably a hundred noobships. They should clearly be nerfed!
Or wait, this obscure website “Google” (no idea if this one can be trusted) tells me, that “to fend” is an activity, not a passive attribute. Like a stone cannot “fend off” a hammer. Well, nothing more I suggested, give them the “ability” to “actively” “fend off” something.
It took you 15 minutes to write that?