Nerf Ganking Megathread

Not sure about that. No amount of ganking could destroy values having an impact. The milking of HighSec these days is done via Taxes and Fees (Citadels and POCOs which are to 90+% under the control of 0.0 alliances, at least the ones that survive longer). And none of these can be challenged because the wardec system is so utterly stupid.

Don’t worry, just wanted to make it clear what i ment

Do you have any proof me making up some charts will make anything more factual?

JJ

Is it Altara, is it so stupid? If you had more isk or cheaper ships, whichever came, then taking on more risk is precisely what players would do. In a environment it is hard to make isk, players take on less risk, is this not common knowledge through the community or am I the only smart one here?

You mean gankers? I am talking all the other folks, and yes they would take more risk if they had more in the game. Losing something when you have few hurts, losing something when you have many doesn’t matter.

I would respond but at this point I am sure you can’t comprehend.

I feel the opposite I am being trolled because either one you can’t think through logic. Or two you simply make your I love ganker post just to be a troll.

Dear Abby, I have a ganker friends and we do exciting stuff together… literally what your post sound like.

JJ

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Die Aiki Die me not your fatheer you spawn of yhat dev.il james 315 hick

/ooc I have full confidence in that lowsec, whs and nulsec will be full of pvp after pushing out the player vs player into lowsec… is a good thing. It will cause a disturbance more when they also balance out the raw materials, meaning reducing PI in highsec and to line up with such change.

Oh, I see your problem. You’re confusing your opinion as a fact and trying to convince everyone that this opinion is a fact.

Classic JJ goof.

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I think the community could be on board with this, but gankers need to join the pirate life. No tether, no NPC stations, must join their region pirates and live in or risk docking in a station in high or low, but they can be blown up just like they can today. Only safe spots to store their items is Null at the pirate HQ system. Everyone is at war with them, they are a capsuler rat basically. When you kill a ganker you get isk and LP as a reward.

And if you need less ships can’t you just use bigger ships? Use battleships to gank if needed, its good for the market.

Agree with all these.

Have you ran Abyssal? They are hard enough without a gank coming in. Plenty of ships die in Abyssal no new numbers need to be added to this.

CCP needs to make money, and this would be a horrible idea. Pearl Abyss has told CCP to make it or get fired. This is why you see the price hikes with the now sales going on. If you make a product a little too expensive, and then throw sales out all the time, well it appears to be a much better deal now :slight_smile:

More salvage is needed and I would love to see those groups of gankers flying around as pirates and taking them down with smart bombs. nom nom nom nom

We need money Shipwreck, we can go on about whatever we want until the end of time. We need more players and more revenue coming in.

At the end of the day I think the writing is on the wall, to make this game work, with the individual players needed to be paying Omega and buying things from the store, needs to go up. And to do that we need to focus on what can make that happen. Giving Eve the non PvP option in high security space where they don’t have to fly around in trashcans when there are titans in the game will bring a entire group of people that pays the bills.

The more I read on it and think about it, they can’t afford to piss off the TQ server, and why the Chinese server is getting the test, if successful and honestly looks like it will be in a lot of ways it will come our way.

It doesn’t mean a play style is going away, it just means gankers have to go live in low sec if they want to gank. But can be killed back, and you get your non concord response time and all the other ganker perks you wanted.

JJ

And you are trying to make your call for facts some brick wall in a discussion in the community. I am here for a conversation, I am not here to teach a class, you want to learn what I know, go read it yourself. I am not going to waste hours of my life feeding low IQ for you to turn around and say, well CCP bla bla 20 years ago said this, and well in Dungeon and Dragons we all get turns. I don’t give two s**ts; if you want to be apart of the conversation type away, if not bye.

JJ

Are you really?

From the very first post you are repeating your narrative that ganking must be removed from the game or at least high-sec and that high-sec must be perfectly safe so you can profit on mining or PvE undisturbed.

Never there was any attempt to have a conversation. You are from the very beginning ignoring everything that those who doesn’t agree with your opinion say and you keep repeating your mantra of ganking needs to go.

That is not a conversation, that is spamming and trolling. And I just lost my patience, I don’t even need to read your crap anymore, it is the same you posted 300 times before, over and over. So off the block list we go.

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Vokan,

I have dozens of attempts to make a conversation. It always seems to get derailed for one reason or another. My favorite is when I post an idea and then, 10 small messages come up of two people having a conversation on something completely unrelated.

It is all tactics I suppose or just bad timing maybe.

  1. Gankers join pirate faction and become real pirates. And are worth good LP to kill.
  2. Gankers need to buy permits to gank from their Empire. (the humor in this is so funny)
  3. Drops for ganks is 5% chance… pick a number but much lower than today. We can still have 90% weekends every once in a while.
  4. Only Omega accounts can gank (low, wh, null Alpha can PvP)
  5. Gankers pay the insurance difference to make the gank whole again (think of like real world criminal system this is what would actually happen). Mechanics would be you can’t go red on a target if you don’t have the isk in the bank.
  6. Gankers are always flashing by default, still set up where you can turn this off if wanted. It would be most optimal if you are part of the pirate faction, then those people flash red. Like a rat.

I can go on all day, again I have gone over tons of different ideas to have a conversation about. But you rarely get one here, can’t say never, once in a while someone actually responds. The typical response, nope that sucks will never work, or some other BS it will run the game mechanic.

And I do want to limit or remove ganking. I am trying to open a space up for thousands of new players to thrive and pay bills. There are still thousands of systems you can thrive in as well. Well you won’t be seal clubbing as much and you will probably be getting manhandled if you show up in a cat, but you know what I am trying to say with some adjustment I think some gankers could possibly make it in low. Others will have to join the Carebear ranks when they realize what they have been doing for years isn’t real PvP.

JJ

Ganking has serious impact. This is clearly seen in MERs where The Forge is constantly the top 1 region where most destruction occurs. With maybe exception of few wars in nullsec it was always like this since I started visiting forum and MER itself. And no, this destruction is not happening in those few lowsec sectors of the region, it is primarily highsec.

It is similar in other highsec regions, the destruction values are quite high for “safe space”. According to MER, nullsec is the safest space indeed. Some regions were completely abandoned except of most-likely-bot ratters 3 years ago already, now its gotta be even bigger wasteland.

I mean sure, compared to Import/Export this is really just drop in the sea, but the only other way how to interpret your argument is that no destruction anywhere in game has any impact.

If nothing else, there is huge impact on players being ganked lol.

No you haven’t. Rather, you keep churning out ‘solutions’ to a problem you have not established even exists in the first place. That is the real issue here, and it is what you keep evading because you know it is.

You are like Chicken Little dashing about with endless ‘solutions’ to the sky falling down…when you have yet to provide anyone with a single piece of sky.

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Will the reverse thought process here work? Numbers are going down with ganking therefore, ganking is should be removed and we try the game without ganking. The bases are that more than 60% of the entire game population lives in high sec.

I mean if you need the argument to be in the form of logic.

JJ

Thats the point. All destruction caused by ganking in HighSec is like stealing a Coke at Walmart. The big 0.0 alliances couldn’t care less. And that was what my answer was aimed at.

The funny thing with ganking is that barely anyone is subject to it or does it and yet it takes up so much focus on the forums.

One of the most irrelevant things in the game has its own megathread :laughing:

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So you are basically saying that no destruction is needed and the game economy will work anyway.

I see no other way to interpret your words than this. And I don’t think it is true…

If big alliances couldnt care less about ganking…

Why do they sponsor it?

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Strawman fallacy. I am not saying that.

All I say is that the destruction done by ganking is so insignificant that it barely impacts the economy at all and especially not the economy of big 0.0 alliances which my original answer was aimed at.

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You have not provided any evidence that numbers going down has anything to do with ganking…especially as there’s been ganking in the game for years, including years when numbers did not go down.

Before you can provide ‘solutions’ to a problem, you need to establish that there is actually a problem.

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Do they? I see the ganking groups as splinters from 0.0 groups who are bored to the death from the content (or non-content) they can get in their own space. They want to shoot at something and ideally make profits and farm tears. Ganking offers them both and can be done with an armada of Alts paying for themselves. So why not?

I have not seen evidence for the point that the highest leadership ranks of the big alliances actively support HighSec ganking, except maybe as event to keep their members entertained. Like BurnJita or UedamaGankNight.