Nerf Ganking Megathread

Personally the easiest way to combat hi sec ganking is to disable the ability to be able to engage in non consensual pvp in hi sec period. Personally i have watched at least 100 new players over the years quit the game because of hi sec ganking. Hi Security Space should be a zone where pvp isnt allowed as it was intended. There is nothing You as a player can do about 5-16 people ganging up on you in high securty space. It doesn’t matter how well fit you are or how careful you are.

There’s nothing you can do about Highsec gankers. It’s like WINGSPAN in Highsec, they just uncloak and warp bubble you. New players are just trying to make enough isk to plex their account. At 1 million isk an hour it takes roughly seventy hours a day to PLEX your account. If you get ganked once, you have to start all over. It’s just terrible. There’s no way to avoid the gankers, they just warp right to you!!1! New players have no chance in this game, and it’s because of the gankers, if there were no gankers then my Orca could mine AFK and I could use the extra ore to hand out free ships to newbros. CCP should take all the ganker assets and donate them to a new player corporation like Goonswarm or Pandemic Horde. In the past 3 hours, I’ve watched more than a thousand new players login and just logout forever after some ganker griefer dropped 25 talos on a corvette. It makes me PHYSICALLY ILL.

:face_vomiting:

I just watched some ganker humiliating and griefing a new player, made him sing songs and dance on youtube and twitch and forced him to undress his trig hat and then the new player was told to run the sisters of eve arc, and when it was all said and done the new player just logged out. He didn’t even bother to claim his login rewards.

:slightly_frowning_face:

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This is quality trolling!

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looking at the market in Jita, I assume there could be another 10.000 miners ganked and we would nor run out of ships and modules. but who am I to know -_-

Not true. With a good fit, situational awareness, preparation and - if nessessary - some coordination with other players if real big values are at stake, you can bring down your risk of being ganked to almost zero.

And no, I am not a ganker myself or have any relations to them.

RGC you are still crying about ganking? Retrospecting the history and dramas you had caused, are more like solely enthusiatic on whoring our gankboat. If not, you would never cloak your ass, hiding until all gankers go “criminalized” and begin to shoot the gankboats; after the incident happening.

And the fact is that, being dumb enough to mine in HS - such a “Safe” space - and getting killed is a good reason to get ganked. Go buy nintendo and play Animal Crossing if you seek social and peaceful game.

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https://roguecorp.space/2022/07/03/ive-got-the-blues/

Wow! What a wonderful post!

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Thank you, kindly.

Don’t get me wrong. I love @RGC_Godfather as a person. But, he has some weird ideas about what this game should look like. Does it suck to get ganked? Yes. But, it also sucks to get bubbled in null-sec. Should we remove bubbles? And, it sucks when someone hot-drops you. Should we remove bridging? It sucks when you get unlucky taking the shortcut through Rancer. Should we remove smartbombs? The entire point of this game is player action and reaction. Ganking is not a hard thing to deal with… as long as you don’t leave your Falcon uncloaked at 0 :wink:

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I respectfully disagree, Princess Danuja.

There is nothing inherently toxic about ganking nor has any evidence been shown that it discourages new-player retention. In fact, I believe there is consistent anecdotal and statistical evidence that the contrary is true. All things being equal, a player that gets ganked is MORE likely to stick with the game. People come to this game for a visceral brutal experience and what they get, more often than not, is dull and repetitive gameplay loops. Ganking frees them from their self-imposed bonds of toil and servitude. It shows them that there is, in fact, a better way.

I think that if you could give up your preconceptions and really give ganking a try, you too might see it for the wonder that it truly is.

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I think it is ridiculous that in our contemporary society we do not have hard laws preventing video game griefing and destruction of private virtual property. Maybe when video games were being invented in the late 90s, and this was an entirely new frontier, something like this could be acceptable as the kinks were being worked out in the system, but not today. In our current time of harmony and social prosperity, when people have elevated themselves from petty tribal conflicts and have formed a united front toward progress and human rights, something like this simply shouldn’t be a thing.

And yet it is, making it clear that our governments are not doing enough to watch over us and protect us from ill intent and hostile content. This is why companies like CCP need to step up and start policing player behavior to ensure that actions like this cannot take place within the game, or out of it. The Chinese nation understand this, and is leading by example by making its version of EVE a cooperative paradise, the way it should have been from day one.

And I disagree that it is a “ganking” issue; it is a sociopathy issue. The undesirable mechanic at hand is not just high-sec griefing, but non-consensual PvP in general. I do not see why I have to lose the assets I worked so hard for in any area of space to socially-noncontributing hooligans. High-sec should have player combat disabled period, and other areas should have combat that is entirely consensual and opt-in.

No more half-measures. If you give these griefer scumbags an inch, they will take a mile. These people (I am hesitant to even call them such) have no place in our in-game society, just like they have no place in our real-life society. Ban them. Fine them. Publish their personal information so that their employers know what kind of people are on the payroll. Do it retroactively for all offenders. Enough is enough.

Tagging @CCP_Rattati to ensure that this important thread is noted and paid attention to.

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In fact, I say “high sec” should be renamed “safe sec” to put an emphasis on the safe space that is and ought to be New Eden.

Just remove all EvE-PvP. We don’t like it and just want to mine. Imagine how good prices would be!

Yah, if I could mine all day with no risk that would be ideal.

The issue with having fully safe space also must show it in the rewards.

Mission Rewards, everything has to change to a currecy other than LP / Isk conversion. The PVE content rewards in Highsec would be just enough to allow a new Pilot to experience the content and not to stay hour upon hours which only leads to Capsuleer boredom or becoming a bot asperent.

If or when Highsec becomes fully safe as whatever rumor is starting to stir CCP really needs to make Lowsec rewards that good that no carebear, (myself included) would want to stay in Highsec slowly becoming a bot asperent, log in do my thing log out without any risk.

Please do those changes or concider the path of Highsec and it’s rewards not being great for longer term Capsuleers.

Do I need to say more?

Wow, yet another remove ganking and make highsec 100% safe thread. Lately, this forum is full of these.

Kudos for posting from your main at least if nothing else.

I have one question though.

Do you really believe that you are innocent? I saw tons of actually new players being killed in gatecamp in Miroitem/Rancer during the Minmatar liberation event. No ganker ever killed so many actual new players as you guys in lowsec gatecamps did. Do you really think that just because it is lowsec you didn’t made those new players quit?

Gankers unlike lowsec gatecampers are only killing worthy prey. We do not kill new players unless these new players are carrying in their rookie ship 2bil of injectors to Jita or they are ratting in Golem in which case they aren’t really a new players are they? Guys like you however are killing any ship that jumps in no matter of age. If you can catch it you kill it along with pod. Sure normally there aren’t many new players jumping lowsec, but during that event I saw hundreds of new player kills on killboard.

As such I am confident saying that it is you, lowsec gatecampers who are driving new players out of the game and CCP should nerf gatecamps by increasing DPS from turrets around gates to the point it cannot be tanked. Let them shoot automatically on anything with suspect/criminal flag, so that rewarping doesn’t help and so that logis aren’t safe of the aggro either.

I have no data to support my claim that these new players who were killed in lowsec gatecamp left the game, but that is fine, in 2022 it seems that creating baseless threads is a norm and perfectly acceptable by community. Afterall, how would they not quit dealing with such griefing?

Griefing has nothing to do in games so ganking and gatecamping in lowsec must go. Also suspect baiting and becoming a suspect so no more stealing other players loot. And all PvE sites must be instanced so other players cannot kill my NPCs faster than I effectively stealing them from me and other players cannot mine my plagioclase asteroids which I found first so they are mine. Only then, we start getting more players with which we won’t be able to interact with, but that doesn’t matter, players are players and knowing that they are there somewhere even if I don’t see them will make me want to sub all my accounts omega again further increasing PCU.

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Two-cents from a returning high sec player: The high sec game, at least as I used to know it is effectively dead. As someone who has spent the past week actively searching, through the forums, discord, in-game chat and even actively examining other players in local; It’s nearly impossible to find a decent high sec focused corp anymore. One of the few I manage is on the other side of high sec, and within days I’m seeing people leaving due to gankers blowing up their mining ship.

As for myself, being a simple mission runner; I just don’t feel like it’s worth undocking anymore. This isn’t something I attribute entirely to gankers, as a large part of it is also CCP just completely overshadowing mission payouts with Abyss and other things that I don’t really care for. But that aside, mission running used to be a low stress way to unwind at the end of the day. Not enough to just have the major ganking alliances on red standing; But now I also have to constantly monitor local and dscan for gank scouts, monitor gank intel channels and the map to see if any gank fleets are nearby, all while being forced to play solo because most of the corps that used to support my playstyle have been driven into wormholes or near extinction.

No hate towards any of the gankers specifically, as you guys are just playing the game as CCP allows it to be played. The high sec experience in EVE just isn’t as fun as it was pre-2012 and from the sounds of it, null isn’t doing that much better. So I’m left here thinking, “I either join a wormhole corp and see if I can find “the fun” there, or quit.”

Now I don’t know if the fine folks at CCP ever got the memo, but EVE is no longer the only space game on the block. Far from it in fact… And if there are newer or returning players experiencing the same as me, but with far less investment in the game than a nearly 2 decades old account, I would say it’s pretty safe to assume that most of them will sooner hop on back to NMS, Elite, SC or whatever else.

Just my point of view anyways. You’re all great and no you can’t have my stuff.

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No one asked you for your opinion, stupid griefer.

Sorry to hear this, friend. The game used to be much more safe and balanced during those years. Players couldn’t just go around ruining others’ hard work and good time, so we had a diverse and rewarding ecosystem of high-sec groups cooperating with each other to build New Eden. Now that CCP is catering only to the teen psychos who swipe mommy’s credit card for PLEX, we have this horrible new system that’s nothing like the world-building simulator the original devs envisioned. Blame CCP executives and PA for that one. They really ruined this beautiful game by turning it into a free-for-all grief fest to cater to the kiddos.

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From what I remember, the ganking primarily happened via wardecs back then. I recall plenty of corps having their fun ruined and it was frankly more engaging for even “carebears” such as myself felt motivated to at least make an attempt to fight for their corp.

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Yes, agreed, the wardec griefing was very bad back then. Thankfully CCP finally fixed it a few years ago, and now there are barely any wars in the game. If they could just fix ganking too, then maybe they game will finally start getting more players again. But I doubt they will. They like that basement-dwelling mommy’s credit card kiddo cash too much. Maybe one day when they’re closing their offices, they’ll finally realize that we DON’T WANT WARS, and we DON’T WANT GANKING, we just WANT TO PLAY.

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We’ll take you in RogueCorp :slight_smile: