For the sake of argument … instawarp = sub 2s align time.
Personally I find it rather unbalanced that vessels, this includes pods, have the ability to instawarp thus being impossible to catch in HS and LS.
A sub 2s align time abuses CCPs Server Ticks and even instalockers cant catch the vessel.
Risk vs Reward seems to be far off towards reward regarding instawarping ships, especially considering pods that contain expensive clones / implants. Especially pods are impossible to catch in LS and HS outside of stupidity.
Sub 4s is still relatively hard to catch unless you have a fast locking frigate.
etc. Nerf server ticks.
Also, bring sensor boosters and remote sensor boosters. Especially in HS where you’re not required to have a well-rounded combat capable ship as CONCORD kind of protects you, you can fly ships that are completely specialised in having high scan resolution to catch those sub 2s align ships.
Can be caught reliably by using another server speciality, so equality of arms. 3s align is guaranteed death. So if you remove this little chaos on the lower end of numbers nothing but cloakies would be able to escape a camp ever again.
Gate camps shouldn’t be able to catch everything. And neither should there be ships that cannot be caught. Either of those options would result in binary gameplay.
It’s much better when there is a scale of different options and that things that work to catch one type of ship are not able to catch another type of ship. Much like it is now. Right now ships can be caught with the right setup and gate camps can be escaped from with the right setup. But if you happen to bring the wrong ship for the situation (shuttle to a smartbomb gatecamp, or cloaked ship to a decloaking gatecamp) you can lose. That’s a good balance.