Instalocking gate camps… overwhelming force, unavoidable warp disruption in any reasonable roaming fit, scouts deployed to ensure complete safety of camping forces.
Exactly the sort of organisation and effort that should be anti-rewarded.
The main problem for me is the salt of earth solo roaming pilot gets caught up in this riotus pants round ankles beer sodden giggle fest and loses important game time.
There are many proposed solutions including stopping instalocking camps…but maybe there is another way.
My proposal is that we create new algorithms to detect when a lone frigate is instalocked after jumping through gate. (warp disruption immediate on decloak, no retaliation, bonussed lockers etc…)
Everything then proceeeds as normal and the targetted ship is destroyed. Campers get there kill mails, the pretty graphics are all rendered and killmails logged.
The only minor enhancement to this gameplay is that the targetted ship is silently respawned in an adjacent system. To the gate campers there is no effect, but to the bold roaming pilot, he can continue on his adventures.
Obviously we don’t want to break immersion for the campers, so a 24 hour chat ban between the ‘victim’ and the campers will be imposed. Game terms and conditions will be updated to forbid either side to mention the sordid incident again…and ban penalties will be available for repeat offenders.
I think this new feature respects the skill and effort put into the game by instalocking gate campers in low sec, allowing them to proceed with the challenge of their own particular style of play while at the same time encouraging solo roaming which is kind of on an ebb atm.
As always, no change in null sec… I know you guys are part of much grander schemes.