One of the advantages of non solo play is the use of scouts.
Whether it be roaming gangs sending ahead a tiny part of their assets to ensure the way ahead is safe before commiting to any jump, or static gate camps with eyes on two side of a gate ensuring that the battle is always in their favour, this is clearly a great advantage to have over any solo wanderer.
A risk that particularly materialises when a lone roaming ship chooses to activate a gate.
So in the interests of balance the proposal is that gates in low sec will, on demand, relay intel about what lies on the other side
Right clicking on a gate will give full report to the pilot of what ships and pilots are waiting directly on the other side. Say within 250km?
This should be a nice nerf to gate camping in low sec, hopefully taking some of effectiveness out of it and discouraging the practice, while improving the overall experience of roaming as a single ship.
These camps are after all not cunning ambushes set by brave hunting parties, but rather nets cast across a river, designed to catch even the strongest salmon following its instincts to run up the river. The type of nets often banned due the low salmon populations they result in.
Essentially this is an intel buff for solo play that brings them a little closer to the advantages enjoyed by fleets and dual boxers.
It should be far more effective and less interrupting than stopping to examine kills on the map, or dragging an alt about everywhere you go.
I am not suggesting this for null sec, where I am aware there is some great game of thrones being played out.
But for low sec, where I think we should be encouraging less structured and more casual, free flowing play, this might shake things up a bit.