My mindset (as a player and developer) is to bash that capital creep into the ground. Seriously high damage rated capital (especially something torp based with stupid velocity/damage bonusâs) would be ideal at killing those ships.
When i look at the cloaking ships, i feel like they really need more mobility, specifically when it comes to jumping from point a to b, and i feel like the biggest problem they suffer is the fact that they need a point to jump, namely, to have a cyno in a specific target system.
Iâd ideally like to just allow blackups to have a unique system (specifically by this capital) that grants instant jump to system bridging options for it and covert fleet members. Im a little on edge about the no cyno required at that end point, but i think it would really be the game changing⌠change that eve could make to covert ops ships to really make them scary.
There is a few issues with this and why i did not mention it above, some potentially technical (playing with cyno base code maybe) and others more psychological / emotional. Imagine if this was part of those ships and they could do this action (jump around with out having to lock ont cynos), that would definitely get more qq about cloaking, and would definitely result in a higher demand for counter cloaking / covert things Luckly, a simple covert ops jump jammer module would be an easy fix to secure some systems from its ensuing wave of qq from the nullflaked bears.
All that being said, here is my thought on why this is needed.
First, cloaking based game play is really just not there, and since the recon nerf really has not been there to much⌠Recons for example have just kinda been there since the age of great nerfs, those of us who were around forever know just how powerful and vital they use to be. then tier 3 cruisers came in and really knocked them out of a viable position. now its just a sorta âsomething to doâ sorta thing.
When i look at recons, i really feel like both should be warp-cloak capable, and i feel one should be similar in its design to hacks, and another similar more to ewar/utility. At this point they are sorta to moderately off that potential. Boosting recons up some will also help them be more useful in hunting the larger ships, but more specifically the hac variant of recons (combat) should really be a good solo ship and have good bonusâs, like that of the chameleon (if you want what i have in mind as an example) but on a slightly lower bonus footing.
So fast forwarding to the capital covert ops shipâŚ
Adding large amounts of damage, into this situation could really be a interesting in terms of helping to really hunt and kill those caps. Since no one can agree about buffing their class or reducing it, maybe just making them die faster is a better option. More risk and reward is always what you guys say, is it not?
As for the aoe cloakingâŚ
this can be used for situation where you bait, when you camp, and so on. This mechanic is more of a new style of camping.
Think about the typical gate camp, enemies come through you need time to get away, approach cap, cloak the fleet(now that i think of it, may need to remove the decloak proxi with this mechanic, specifically for fleet members but maybe not enemies to fleet).
another example is if you want to camp, and want to be secret about it, or lay in an ambush on the gate, you cloak up all kinds of things, including dictors and hacs
A lot of ways this aoe cloaking mechanic can be used, but the most important is an actual indirect counter to cloaking itself. If people want to cloak camp, we just cloak camp with them, if the drop, they get dropped.
Most importantly all of these things are content generating.
Hope that helps you understand my thought process.