After the streaming over the weekend I’ve been wondering what the HELL CCP!!!
There has talk about making T2 better than factional modules and making factional modules as an NPC loot drop is just ill thought out.
As it is CCP has already make the Trig Perin Mutadpture Remote Rep this way!
(though it is questionable that this might be a mistake made by CCP and no-one there has picked it up since the release of these RR’s, there has been some talk that it was planned as a test for a possible T2/Factional swap. But this hasn’t been confirmed by anyone in the know at CCP)
From what I can tell this is their test item by design from what @CCP_Darwin said in bug-with-perin-heavy-mutadaptive-remote-armour-repair-or-t2-version.
The question I have is if this is the plan, then why do the Factional modules/items require as part of their construction T2 versions as components?
If as CCP is saying it’s to make it harder for Alpha Players gain access to high powered items, why not just increase the skill requirements to the same as T2 or higher.
As it is to get the BPC’s for factional and officer items has a lot more involved than storyline or T2 BPC’s. You can’t improve them, like T1 BPO’s or make T2 from them.
So the question is has CCP actually thought through this whole concept or is it yet another knee-jerk reaction?
new edit: added:
So if CCP is planning to go ahead with this, will all T2 items gain the Factional spec and the Factional gain the current T2 specs?
As we all know the Factional has better current specs compared to the current T2 versions.
It’s an honest question, and will CCP convert all current T2 player items into the new factional items and all factional owned items into the new T2 items?
After all current factional items cost heaps more than the current T2 versions!
A question that should be asked and answered by CCP, specially if they intend to roll this across the live server sometime soon!