It did make it to TQ, it was hotfixed minutes later and removed when the forums and reddit was spammed with furious people.
It made it to TQ with game breaking glaring bugs that were brought up when it was on SiSi.
CCP chose to ignore the feedback they were given on how it was broken and pushed it to TQ anyway. Pretty much the same thing with the font. Font was on SiSi, tons of negative feedback, they pushed it anyway.
For as how the jump gate animation was completely and utterly borked;
If you jumped a stargate, an ansi, or cyno the animation would play out in it’s entirety even after you loaded the grid.
Meaning, depending on your computer and connection, you were stuck in limbo for at minimum 8 seconds after appearing in local. Meaning you lost 8 seconds of your jump cloak timer, 8 seconds to evaluate a grid if you jumped into a gate camp, etc.
Although, while in the animation you could still warp to things off your d-scan window. You couldnt use the overview, because even though you already loaded grid, and the overview refreshed and actually loaded all of the ships/structures/etc, the client would then hide the results on the overview until the animation finished playing, even though you were already in system and on grid.
If you jumped a cyno, you would just be sitting there motionless until the animation finished playing.
If you jumped a gate or ansi and happened to click to fast, you would become decloaked, and would be able to be locked and killed before you could even see the grid, because you were stuck in an animation that shouldn’t be playing.
It also meant, if you ever jumped a gate at the same exact time as someone else you would never be able to catch them if they had a sub 8 second align time, as they could jump the gate and warp off a random structure or celestial from the d-scan window while the animation still played.
If you were a hunter, it meant 8 more seconds that your targets have to align out and get safe. In a game plagued with synchronized bots all landing on a citadel at the same time from multiple random directions it gave them even more of a safety net to operate.
But, seems this is what CCP does, Povchen for example, seems CCP just rushes out unfinished, untested ideas that haven’t been fully fleshed out to meet deadlines or whatever while ignoring any feedback from the player base. It’s a shame.