New idea and feature on XL Missiles launched by Caldari Caps

Please reference my recent post on missile precision mechanics, which are parallel to turret precision mechanics. If you examine the sigs and speeds of Titans vs the explosion radii and explosion velocities of XL missiles, you’ll find you’re doing just fine (even moreso with precision enhancements) or if the caps are painted/webbed (if they’re using AB/MWDs). Even against Dreads it’s not terrible if you enhance precision a bit.

Against intended targets (like caps) and/or heavily webbed/painted targets and/or with missile precision enhancements, XL missiles do devastating damage relative to the fact that they have longer range and never miss compared to turrets. Also, neither the Phoenix nor the Leviathan have a damage type lock (DPS drop w/ L5 skills on Levi going from Kinetic to non-Kinetic is only 6.66%), whereas turret ammo is damage locked (including T2 projectile). This is important because, mathematically speaking, the best damage type to use against a fixed resist profile is a pure damage type. (If you suspect the resist profile is changing due to scripted or reactive resists, you could change accordingly to shake things up.) Sure, Moros offers more raw damage, but that’s assuming the target is within its relatively short optimal and doesn’t have high traversal, whereas missiles have greater tolerance for enemy speed in any direction and have longer range (including XL Torps). Also: Blasters offer the worst damage profile in the game, so the raw damage is negated by the fact that K/T is so heavily resisted against. So much for insane firepower (vs EM/EX missiles).

Also: mathematically speaking, DPS loss from time-to-impact only happens from the first volley, and as the number of volleys increase against the same target, the less affected the DPS is from the initial time-to-impact. This negligible impact is more psychologically annoying that it is harmful in practice, so there is no need for warpable missiles. The notion is silly, it goes against lore, there is no justification for giving them special treatment over subcapital missiles, etc, etc.

They’re supposed to be, but per the above, it is not a problem mathematically speaking, only psychologically speaking. At worst a target could escape before the final volley hits, but this isn’t usually a big deal. It is so rare that the final missile volley could have been the killing blow. If that’s it would have been… that’s PVP for you.