New Idea to Change the Ship Meta

Did you read the post? I distinctly recall making several general suggestions to use as a starting point. I don’t recall complaining about blobbing. I could frankly care less about how ships are balanced with respect to fleet fights, because I find fleet fights in general completely unpalatable.

My issue is with people’s general level of risk exposure when conducting small-gang operations and daily nullsec life in general (gankers getting to use ships that combine trivial cost, extreme evasive potential, and incredible damage output; and residents and gankers alike rarely having to travel around in anything other than disposable frigate hulls). The meta really manages to achieve the worst possible set of outcomes: making money is super easy. Losing money requires an incredibly thick skull. PvE is more mindless and risk-free than ever (insofare as it’s trivially easy to replace even capital ratting losses!), and ganking is more mindless and risk-free than ever insofar as it’s essentially impossible for a defender to interdict or destroy an attacking gang (short of deploying smartbombing supercapitals or something, the best you can realistically hope for is blowing up enemy cyno ships when they travel around). Plus, even if an attacker loses an entire bomber gang they’ve lost what, maybe 1.5b isk? Even if you walk into a counter drop where the defenders pile in a bunch of officer-smartbomb Ragnaroks and grenade your entire gang (extremely unlikely), you’ve lost a couple of man-hours’ worth of ships maximum? The whole affair is just dull and inconsequential.

IDK why you’re of the opinion that overpowered tiny hulls are a core component of EVE gameplay (there was a long time period in the past when CCP managed to maintain a reasonable relationship between hull size and offensive / defensive potential of ships: if you wanted more of something, you had to bring a bigger, more expensive, easier-to-interdict hull to get it. Literally all the cancerous gimmicks of the Fozzie era could be reversed if there were anyone at CCP capable of appreciating the benefits of a varied ship ecosystem.

My, “I don’t care what you do, just fix it,” comment is merely my admission that CCP are unlikely to implement changes suggested by some user in a forum post. Luckily, they have a whole team of actual employees whose job it is to craft individual changes, test them, and implement them. The methods are up to them-- there’s little point to my investing a ton of time and effort theorycrafting specific changes, but they can’t know what people want if we don’t come here and ask them.