I’ve edited the initial post with help of a more understanding person who got up with me. My initial reaction was poor, and also was easy to misunderstand.
Okay so that aside, seriously, this inventory notification stuff is about as annoying as people bringing back autoplay music/video on websites, with max volume. It’s just not great.
So – UI design needs to have a purpose for those kinds of notifications. When we take an action ourselves, then there is absolutely no reason for the notification or the sound. If this was due to something else, like a market order expiring, or a delivery, that is when the notification is both useful, and should be implemented. (Except we already get a notification, so it would be redundant)
The visual notification itself is distracting, and completely covers a UI element. The red dots in the inventory are not useful, as if I ordered something or moved loot from a can to ship, then I did the action, so I don’t need a note that I did it. The ding… we [ding!] had that before [ding!] a long time ago, it [ding!] was [ding!] not received well, and [ding!] still isn’t. If you do a multi-buy? You[ding!] 're [ding!] in [ding!] [ding!] hell [ding!] for [ding!] a [ding!] while. [ding!]
I really wish that you guys would put these things on sisi, do some stuff that players do (or ask for feedback) before doing stuff like this. It’s bad enough you’d have gotten the feedback right away. As it sits we have to wait for however long it takes to have that as an option or to remove it entirely coded, and introduced to the game.