I honestly don’t get why, if I politely and factually, with references to existing data, debate a point with someone, they quite consistently feel that I am attacking and/or trying to belittle them. If you can give me an example of anything I said that has you so on the defensive, I’ll try to be more careful about it in future.
I was totally on board with “progression for a miner is getting more of what they want out of the game”. I’m less on board with “progression for a miner absolutely means ending up in a Rorq fleet in Null mining Mercoxit with T2 crystals”. Even if that is, technically, the end of the skill training chain.
For me, in a sandbox game, ending up where you’re getting more of what you want out of the game, more effectively, is progression.
For the OP, “progression” apparently means “I want to do something a bit differently than I’m doing now”.
The MER discussion was to indicate that mining, in general, doesn’t appear to be lacking at this time for effectiveness. I use it because it’s the only reliable data we have to base conclusions on.
If you have a source of longitudinal, security-level based, MECE, pilot-specific data that I’m not aware of, it would be great if you could share it with us. Otherwise, I’m gonna have to stick to the one data source we do have to base broad conclusions on.
At any rate, for miner progression paths, still looking for the gaps, niches or functions that are currently not working, in order to have some kind of target to suggest solutions for.
Is your point that the missing link in miner progression is not enough miners are ending up in null mining high-end minerals with T2 crystals?