Jabs and sarcasm are hard to pull off on a forum where much more extreme opinions about the game are regularly written in all seriousess. Smiley or not.
I guess I missed that you meant it as jab.
Hunting is most definitely my motive for these changes. The intention of this change is to add an alternative tool to hunt, a method that isn’t meant to be better, just different to the existing methods of hunting.
We have fast interceptor scouts, cloaky bombers, d-scan immune recons, hics for very heavy tackle…
There are many ways to defend yourself and likewise there are many ways to deal with such defences, one at a time. With emphasis on one at a time, as it would be unbalanced if a ship could be fast, cloaky, d-scan immune with high defences, no targeting delay after cloaking and not show up in local.
I do believe that every strategy needs a possible counter strategy in this sandbox, and that if someone heavily relies on one form of defence only, you should be able to pick a ship that can deal with that specific form of defence well (but is bad in other aspects).
Local-immune electronic frigates would be such a tool, to deal with players who only rely on local chat as their defence.
The electronic attack frigates are slower than interceptors, more easily spotted than bombers, have less firepower in solo combat than most combat ships in the game and have rather low defences.
With these downsides, these ships would make a nice alternative way of hunting, one that is generally worse than the existing alternatives, but would make a nice tool to catch players who rely on local chat only.