New Sanction System

Hello,

Would like to talk about adding new sanction system which looks at aiding and abetting system. We will have rewards and justice!

Sanction System looks at these who help the ganker. People who sell, trade and or do any kind of actions with the ganker will have sanctions place on them.

Sanctions could be? endless will give some ideas.

Market system would deny selling to neg security player in empire at NPC stations. Neg player could buy from players own stations, but the neg player would be hit with 50% tax to concord.

Market system would allow to sell to anyone in low security systems with no sanctions. System can only be enforce in empire own space.

Trading in space would see kill orders on all who help the ganker and security hit.

Maybe the player who gets ganked will have to pay concord a fee for any sanctions!?

Maybe the ideas are to hard on gankers? Just ideas is all!

As with any type of bounty system they could implement, it would be gamed and exploited. That’s why the player bounty system was removed in the first place…

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Perfect thank you for letting me know been while! Anyways I updated my post to just a sanction system then!

And you couldn’t be sanctioned for selling items to gankers or players with low security status because once you put your items on the market, they are available to anyone regardless of security status.

Since you cannot influence who buys from your orders or who you buy from, those sanctions will apply randomly to my trading char? I don’t see how that makes the game better for me, especially since I simply cannot avoid selling stuff to “gankers” every now and then.

The ideas are simply unnessessary because ganking is absolutely insignificant in this game. 99,99% of all players are never ganked or even see a ganker around them. The destruction they cause is not even noticable compared what other sources of destruction take out of the game. You people should simply stop crying bloody murder everytime some Catalysts blow up a Hauler or Mining Barge and learn how to avoid being ganked. This can be done one day one basically and then you won’t have a problem with “ganking” ever again.

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Long story short, anything you could possibly think of could be circumvented. All gankers and low security status player have to do is use an alt to go into high sec to purchase whatever they need.

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That would need to change. You’d need to be able to tell the market to not show orders to or from people with negative standings or x negative sec status. The game would also need to tell you if you sold stuff or bought stuff from a person that recently ganked or committed another criminal offense.

That’s something I want for other purposes than preventing gankers from buying my items. For instance, I do not want to support players who buyout my goods in a given market to send them to Jita to sell into a manipulated market, which I haven’t noticed yet. I add these chars with negative standings and would very much welcome if these chars could not see my orders.
I’d also like this for competition purposes. Set my competitors red, and they can’t see my orders (and since they’d do the same to me, I wouldn’t be able to see theirs). This would lead to a more unpredictable and dynamic market. Obviously, you can circumvent this by having unknown alts, but that requires more effort from players and botters.

Like I said, easily circumvented, thanks to infinite free Alpha accounts…

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Some of us specifically stock markets in places popular with gankers.

Get back in your box and stop trying to eat my lunch.

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This is very true. It could happen!

Well, there is nothing wrong with ganking people, I even enjoy doing it myself for the loot but sometimes the loot fairy says no! The point is to add on to the already built game play on which there is no check and balance for this type of activity. Should there be? Well thats why this is only idea of talking nothing more or less a pipe dream :slight_smile:

Yes, I am all for a complete rework of the non-consensual part of HS PvP to get away from this 20second all-or-nothing thing which turns any engagement into just a pre-calculatable math-problem and is pretty frustrating experience for newbros who simply don’t understand what happens and can hardly believe that this is the way “fights” happen in HS. Tbh I think the current system is pretty stupid, but a rework needs extremely deep changes to all the relevant mechanics (Concord or any NPC-police has to be harshly nerfed or outright removed or redesigned from scratch, everything around sec-status loss and gain, especially penalties/restrictions for low-security ratings and new ways to still be able to plan and do pvp-ops in HS.). Thats such a huge project that I doubt CCP would touch it anytime soon. But single steps and easily circumventable “Bandaid” just to make “ganking harder” isn’t helpful.

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Sounds like low sec with extra steps…

You mentioned that several times already, but no specifics. Do you have a clear idea? Willing to post it? You can message me ingame if you don’t want to send it publicly.

I am almost exclusively ganking with single toon myself so I would love what you are proposing, and facpo is very stupid.

But the thing is. Even as a ganker, I admit that CONCORD must exists in highsec. Without that it just turns into lowsec. And that would be probably the death of this game.

The first step should be to make ganking more convenient by despawning CONCORD automatically after all criminals are gone (facpo does this so the mechanics already exists - except of specific situatiions where they remain in space like selfdestructing).

And to treat CONCORD as if it was spawned already in the system, so we don’t have to start our ganking every day by undocking “pulling alts”, committing an criminal act and then docking/undocking in all systems we plan to gank. Which is ultra stupid gameplay and it additionally forces us to waste a character slot on our account(s).

But other than that I have no idea what could be done. It would be nice if single ganker had more time than fleet, or if the time depended on ship used - maybe if concord didn’t insta drain cap and ECM but just scrambled/webbed and damaged? Eitherway I fear that any such system will just get gamed.

As for facpo. I get it why it exists, without it we would not have to use tags (or other methioods) to keep positive security status and could just use criminal alts on some safespot. Who would hunt us in highsec? So quite big buff that completely maks the previous nerf to tether redundant. On the other hand, the implementation is outright stupid. Mabe if their arrival time would be 30 seconds regardless of system security? That would mean much more convenient way of travelling around systems or pinging between celestials while waiting for the target and still inability to just sit with whole fleet on some safespot.

This will affect lowsec people more than gankers
Also this could be made pointless by the use of Alts and could be weaponised against others

It’s not the thing that I don’t want to send it publicly, the thing is that it is so complex (because it would be a complete redesign of multiple mechanics that all need to be combined to work) that I would probably need hours to write it down in a form that would enable a reader to get a glimpse how it should work in the end. And since I am 100% certain this concept can never become reality because it would alienate 90% of the existing players that would need to completely relearn and adapt, I am not going to waste so much time.

CONCORD can exist as NPC-support that finally clears up a situation, but the current idea that after 20 seconds everything is over is a really stupid approach.

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Someone in a different post just said, there should be a delay in going from green to red. So if you’re in empire, when you switch to red, you will be flagged in local to be fired on but also warns everyone in local that your in red mode. Anyone can shot you but concord wont show up until you blast something.

Red and yellow safety settings are something to help new players to not make mistakes.

Let’s not turn the thing itself into another unhelpful mistake.

I can see the rookie help chat already…
Newbie: “Why did everyone shoot me?”
Answer: “Did you change your safety settings? Then everyone can shoot you freely.”

Safety settings are much better as they are. Because of safety settings newbies currently need to make two successive mistakes in order to get shot at, rather than just one.

Without safety settings they needed just one mistake.
With your new type of safety settings they also just need one mistake.

It’s a bad idea.

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