Hi. So, I have a thought on how to take care of undesired, rampant ganking, help out the alphas, help out the omegas, and make a whole new set of interesting game mechanics in one move: expand the outlawry system to include corporations. Under this system, once a corporation/alliance of players exceeds -10, they are “kicked” out of the Empire. Their wallets are sealed off and purged, buying or selling directly to or from them can’t be done, and they have x number of hours to leave Empire space for the deepest, darkest hole they can find. Joining the corporation would incur the same penalties, as would maintaining a -10- for x amount of months. The beginning players are now happy, as they can mine more in (suspected) peace (fit tank), haulers can haul in (suspected) peace. Null sec remains null sec, which is caveat emptor across the board. No problem there.
Now, why would the pirates agree to this? Well, it’s simple: the ships that they would be granted, and granted exclusively, in exchange for being evicted, would be built, from the ground up, to be the best suicide ganking ships designed, which makes sense from a fluff perspective. Were we in real life, they would not be concerned about death, as even if their pod breaks, they wake up in a new clone, AND you don’t need them to build tank, as you’re not planning on surviving CONCORD intervention. So, everything can go to weapons and damage.
As far as the rest goes, bartering could still be done, and hauling to a dead drop in null sec would take care of most of the resupply problems. So, the only real problem you’d have would be approaching the target(s), which I’m not sure about and would be open to input on. Thoughts?