Good evening friends, your local standings nerd here. There are way too many opportunities to put yourself in a negative situation to further a goal. And yeah, hard decisions, hard lessons, I get it. But I am a true believer that there should always be an option to soften the blow if one is willing to dedicate resources to that task. So I propose the following two skills be added to the Social group:
Conciliation
Primary/secondary attribute: Charisma/Perception
Training time multiplier: 5x
Skill at managing diplomatic incidents. 5% reduction in standings loss from ship destruction.
Accommodation
Primary/Secondary attributes: Charisma/Willpower
Training time multiplier: 5x
Skill at managing political conflict. 5% reduction in derived standings losses.
So, the training time is up there, the attributes are mixed, its a rough enough training to max these out.
the current skills we have work just fine for that.. we donât need a second âdiplomacyâ skill.
and there are plenty of ways to fix your mistakes as well.
@DeMichael_Crimson came out with a solution to that
and so did imiarr timshae.
What is this? Destruction of your ship, or when you cause someone elses ship to go boom.
I am familiar with the faction standings repair plan. And currently run a channel helping people do the COSMOS missions that are included in that plan.
I am aware that there is always a way to fix your actions. There is currently no mechanic out there to mitigate those actions as they happen.
There are plenty of situations where that is unavoidable, and I am not going to hand-hold you through them. If there werenât situations where they were unavoidable, i would never have proposed the idea to mitigate, not eliminate, the problem. The checks and balances are there.
Pay attention to the missions youâre given, and donât do the ones that will impact factions you care about.
If you mess up every now and then, a bit of standing loss isnât critical. You might have to run a couple lower level missions to regain agent access in the worst case scenario. If youâre at the point where youâre starting to get worried about being shot by faction navy, this skill wouldnât have ever helped you in the first place, because you never cared about your standing with that faction.
Iâve had to repair Caldari standing from -10.0 just so I could go to Jita without the navy being annoying, so I know the grind. The skill you need to train to prevent standing loss is an observational skill, not a game one.
Well, I gave you a âLikeâ for thinking outside of the box⌠Even if your idea getâs shot down, donât stop thinking of various ways to help improve the gameâŚ
Personally I would love to have a Social skill tied to the Characterâs personal Security status, something like a VIP Social skill that decreases Concord response time in relation to the Characterâs positive Security statusâŚ
As for your âAccommodationâ skill, personally I donât like the mechanic of receiving negative derived standing hits after completing a mission for Faction Standing increase when no assets of the opposing Faction have been destroyed⌠As such I think the idea merits some more thought, maybe have it tied in with high positive Faction standing above +5.00 with prerequisite Diplomacy skill Level 5 trainedâŚ
Now about the âConciliationâ skill idea, Iâm gonna have to say no⌠The amount of standing loss for NPC ship kill is rather small which can be easily mitigated by gaining standing with that FactionâŚ
Lastly, I think CCP needs to add a few more Epic Arcs made specifically for Serpentis, Blood Raiders and Concord to help players gain standing with those Factions.. Especially since all other Factions have various ways of Standing gain already implemented, either direct or derivedâŚ
Youâd think after 20 years youâd understand that the faction standing system is practically irrelevant to anyone in this game except Highsec mission runners. To any form of life higher than the NPC-wannabe highsec miners, low faction standing is an irritant at worst. Itâs already stupidly easy to maintain positive standings with all factions, all you have to do is pay attention to the missions you accept, you donât need to further complicate the standings formula.
Makes perfect sense. Doesnât matter if Iâve never met you before, if youâre going around punching my friends, Iâm not going to like you.
If youâre training a character with the intent to go into FW, youâll be careful about your standings in the first place. If youâre already an older character and suddenly decide to do FW, this idea wonât help you. Maybe if you decide in the first couple months of playing, you could still join the insurgency, if you trained this, but after that your standings have dropped through natural PvE to the point you need to fix your standings to enlist. Many people discovered this when insurgencies were added and they found their terrible standings with the pirates prevented them from joining. In my case, my pirate standings were so bad that it was faster to make a new alt and train it up than to repair the standings on any of my existing combat alts.
This idea does nothing but protect you from the negative standing hits occurred when you get that odd mission that sends you against another Empire instead of a pirate group.
To clarify, not all Faction standing gain missions are Combat oriented⌠Some of those missions are Courier and Trade oriented yet when completed, the Character still receives a negative Faction standing hitâŚ
The opposing Faction shouldnât even know about those missions since those missions donât actually involve the opposing FactionâŚ