Nexum - Eve Mapping tool

I don’t see any reason to abandon it. I’ve played eve since 2003 and exploration is my only source of isk.

I’ll keep updating it even if it’s just for me. The tool originally wasn’t going to be public but someone convinced me as they figured it was useful.

Also, it’s not like Tripwire, pathfinder, etc have had any meaningful updates in years

SQUIZZ figure it out by getting ISK Support payments in game.. I’ve flown with him in Wingspan.. I also Support Tripwire in game.. I think if someone uses a tool, they should at least support it..

I been involved in since 2003 as well, in many ways.. the new FRONTIER eve game is mostly for EVE coders.. and thanks for staying the course.

Isk doesn’t do it for me particularly. I have lots although I have recently added a feature whereby you can essentially buy more map capacity (the free version was fixed to 5 maps per user, you can now add 5 more maps by donating)

Also, I stupidly have 2 threads for the same app, one in 3rd party and 1 in exploration and I’ve not been updating this thread overly.

But here’s the highlights from the last update (there’s been a few!)

What’s new in Nexum since the end of July

Nexum is a free, open-source wormhole mapper. It’s been a busy six weeks — 3.19 through 4.0 — so here’s everything new, grouped by what it does rather than by release. Bug fixes and security patches are left out; there were plenty of both.

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CAPITALS AND TRAVEL

Jump Planner (3.23) — a full-screen capital route planner. A-star routing over low and null, fewest-jumps or least-fuel, per-hop light-years and an isotope estimate, plus a route map. Ship class and JDC / Jump Fuel Conservation / Jump Freighter skills, with fuel calibrated against in-game readings.

• Structures and stations as endpoints — corp structures pulled from ESI, map-tagged structures and NPC stations, with docking validation per the in-game matrix.
• Routing controls — avoidance lists, prefer-station-systems, multi-waypoint routing, and save/load for whole plans.
• Jump fatigue (3.25) — per-hop reactivation cooldown, peak fatigue and total run time for the route, flagged when you hit the five-hour cap.
• Regional gates (3.33) — tell the planner you’ll use a regional gate instead of jumping around it. Gate jumps burn no fuel and add no fatigue, so the estimates stay honest. Off by default, since those gates get camped.

Jump range overlay (3.22) — pick a staging system and every low/null system in range lights up, colour-banded by ship class (Black Ops, Carrier, Super, Jump Freighter) at your JDC level. Out-of-range systems dim, and a sidebar lists the reachable set with light-year distances, filterable by class.

Cyno Jump connections (3.22) — tag a connection as a bridged route. Auto-annotated with the star-to-star distance and which ship classes can make the jump.

Gate jumps on hover (3.26) — hover any k-space system for the gate-jump count from where you are.

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SCANNING AND SIGNATURES

Ghost sites are their own signature type (4.0) — no longer arriving as data sites, so you can filter for them. Each shows its tier (Lesser / Standard / Improved / Superior), read from the site name on paste, or filled in from the space you’re in when you add one by hand.

Group and Type columns (4.0) — the signature table now splits what a signature is from which one it is, the way Pathfinder does. “Group” says wormhole, ghost, data; “Type” holds the specific one — a wormhole’s code, a ghost site’s tier.

Safe column (3.24) — a tick or cross on relic and data rows showing whether the site spawns combat.

Copy bookmarks for every signature (3.32) — the copy-bookmark button now covers relic, data, gas, combat and ore, not just wormholes, in its own aligned column. Formats are configurable per-map and per-user.

Scan percentage per system (3.40) — each system shows how much of it is scanned, so a new signature in a system you’d already finished stands out.

Statics on the node (3.40) — wormhole systems show their statics in compact mode, labelled.

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THE MAP

Side-by-side layout (4.0) — panels can sit beside the map instead of underneath it, so the map gets your full screen height. Drag the divider to set the split, switch layouts from the toolbar.

Layout tools (3.33) — three of them:

• Reclassify gates — retypes wormhole lines that are really stargates. Never touches a scanned hole.
• Tidy layout — arranges systems by their real New Eden region, each region in its true local shape.
• Untangle — a force-directed pass that pulls linked systems together, then straightens the result onto horizontal and vertical runs so the map reads like it was arranged by hand.

Connection state on the line itself (3.40) — frigate holes dashed, reduced and critical holes carrying a coloured core, and the ship size a hole allows shown next to its type. You can read a route without opening anything.

Impossible connections are refused (3.34) — you can no longer mark a link between two wormhole systems as a stargate, or put an Ansiblex or cyno inside a wormhole. The context menu greys out what doesn’t apply. System class, effect and statics now come straight from the game data rather than being typed over.

Unknown placeholder nodes (3.23) — drop an “Unknown” node to mark an unmapped destination, as many as you need. Flying into one upgrades it in place.

Ctrl / Cmd+click to multi-select (3.36) — what most people try first. Shift still works as before.

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INTEL AND AWARENESS

Pilots Online (3.36) — a panel showing the pilots in your corp or alliance that Nexum has seen recently: portrait, ship, and where they were. It costs no extra calls to the game — that data was already being fetched and thrown away. There’s a Hide my presence switch if you’d rather not appear.

Clones panel (3.37) — your medical clone and every jump clone with the system it sits in, set destination and add waypoint on each, and implants listed for any clone carrying them. Clone jumps also no longer draw a phantom wormhole across your chain.

Kills heatmap now covers wormhole space (3.30) — CCP’s aggregate excludes J-space, so it used to sit blank. It’s now backfilled from a live kill feed, and updates within about a second of a kill rather than on a five-minute poll.

Voice announcements (3.20, experimental) — an on-device announcer that speaks live intel aloud: characters connecting and disconnecting, incursions and lawless systems near you, recent kills in range, a new chain saved by someone else. It runs entirely in your browser and off the UI thread, so nothing leaves the instance and the map doesn’t stutter. English only, per-event toggles, pick-and-preview voices.

Thera and Turnur show both ends of the hole (3.37) — each connection has two signature IDs and the panel only ever showed the far-side one, which is precisely the useless one if you’re sitting in Thera. Both are now listed and labelled.

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ACCESS AND ROLES

Contributor role (3.35) — sits between Edit and Read only. A contributor keeps signatures, anomalies and structures current, but can’t add, move or delete systems, draw connections, or rename the map. Their own movement still records normally, so scouting a chain fills it in just by flying it.

Invite with a role attached (3.35) — pick what someone should be at the same time as allow-listing them, instead of promoting them after they arrive. There’s also a Mail invite button that opens a ready-written EVE mail in your own client for you to read over and send.

Share a map from any of your characters (3.39) — maps belong to your account, not to whichever character made them. A map shared with you now shows the owner’s name too.

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GETTING YOUR DATA IN

Import from Wanderer (3.19) — export your map as JSON and import it straight in. Nexum fills in each system’s class, effect, statics and region from its own data, works out which links are gates and which are holes, and tidies the layout. Wormhole types and signatures aren’t in Wanderer’s export, so those you’ll re-scan.

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NOTIFICATIONS AND INTEGRATIONS

Richer Discord embeds (3.27) — the New connection embed now reads like the k-space exit notifications, with maximum ship size and, where one end is k-space, the nearest trade hub by gate jumps.

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SITE AND DOCUMENTATION

Five wormhole guides, in nine languages (3.28, 3.29) — mapping a chain, rolling a hole, wormhole classes, scanning signatures, and a full 101-row wormhole statics reference with destination, ship size, mass and lifetime. All translated, all reachable from the Help page.

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FOR SELF-HOSTERS

• DEFAULT_USER_ROLE (3.31) — set what role new members land on. Defaults to read-only, and the admin tiers can never be granted this way.
• DISABLE_EXTERNAL_API (3.33) — switch the external API off entirely. Existing keys stop working but aren’t deleted, so turning it back on restores them.
• INCLUDE_DEMO_MAP (3.21) — give new users a blank canvas instead of the starter map.
• ISK for extra maps (3.38) — optional, off by default. Lets a pilot raise their own personal map limit by donating to a corporation the deployment nominates. Note that EVE only publishes corporation wallets hourly, so donations take up to an hour to credit.

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Nexum is free and open source (AGPL). Bug reports and feature requests are welcome — a good few of the above came from them.

I put version 5 out this week. Lots of updates, some new features and some QoL updates.

The app is now available in Dutch as well.

NEW

- Route planner: pick any two systems and get a route between them, with saved routes you can name and reload later.

- Add connected system: right-click a system, search for another, and it isadded to the map and linked in a single step. Picking a system already on the map just creates the connection.

- Chain exits moved to the toolbar, with favourites so the exits you use most stay at the top.

- Connection flag presets: save icon, colour and name combinations and apply them to a connection in one click. Corps and alliances can publish a standard set for everyone.

- Org default layout: an admin can capture their own panel arrangement as the starting layout new members inherit.

- Panel columns: split the system panel into up to three side-by-side columns, so notes or the killboard sit beside signatures rather than below them.

- Interface density: Comfortable, Compact or Dense spacing for the panels, set separately from font size.

- Combined activity graph: all activity series on one set of axes instead of five stacked charts, with exact values on hover.

- Signature count in the signature panel, showing how many are visible out of the system total while a filter is on.

- The scanner’s name now shows against each signature.

- Quick-copy for a system name, from the map node and the system panel.

- Exact wormhole class for K162s: record C1 through C5 directly instead of only the C1-C3 and C4-C5 bands.

IMPROVED

- The connection panel is now a draggable window that fits its content and can always be closed, instead of taking a fixed slab of the screen.

- The system panel has a close button.

- Panel layout and panel column options now explain themselves on hover.

- Wormhole size is capped at medium automatically when either end is a C1, so a K162 out of a C1 no longer sits at the large default.

- Wormhole data updated for CCP’s intra-Pochven changes (I078, L687, O546).

- Layout and display settings now follow your account across devices rather than staying in one browser.

FIXED

- Flag preset icons were invisible, leaving nothing to click.

- The route planner’s From field could not be cleared and snapped back to your current location.

- The map settings sidebar now shows when there is more to scroll, rather than appearing to end under the panel.

- Removed the duplicate panel-layout button from the toolbar.