Also, I stupidly have 2 threads for the same app, one in 3rd party and 1 in exploration and I’ve not been updating this thread overly.
But here’s the highlights from the last update (there’s been a few!)
What’s new in Nexum since the end of July
Nexum is a free, open-source wormhole mapper. It’s been a busy six weeks — 3.19 through 4.0 — so here’s everything new, grouped by what it does rather than by release. Bug fixes and security patches are left out; there were plenty of both.
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CAPITALS AND TRAVEL
Jump Planner (3.23) — a full-screen capital route planner. A-star routing over low and null, fewest-jumps or least-fuel, per-hop light-years and an isotope estimate, plus a route map. Ship class and JDC / Jump Fuel Conservation / Jump Freighter skills, with fuel calibrated against in-game readings.
• Structures and stations as endpoints — corp structures pulled from ESI, map-tagged structures and NPC stations, with docking validation per the in-game matrix.
• Routing controls — avoidance lists, prefer-station-systems, multi-waypoint routing, and save/load for whole plans.
• Jump fatigue (3.25) — per-hop reactivation cooldown, peak fatigue and total run time for the route, flagged when you hit the five-hour cap.
• Regional gates (3.33) — tell the planner you’ll use a regional gate instead of jumping around it. Gate jumps burn no fuel and add no fatigue, so the estimates stay honest. Off by default, since those gates get camped.
Jump range overlay (3.22) — pick a staging system and every low/null system in range lights up, colour-banded by ship class (Black Ops, Carrier, Super, Jump Freighter) at your JDC level. Out-of-range systems dim, and a sidebar lists the reachable set with light-year distances, filterable by class.
Cyno Jump connections (3.22) — tag a connection as a bridged route. Auto-annotated with the star-to-star distance and which ship classes can make the jump.
Gate jumps on hover (3.26) — hover any k-space system for the gate-jump count from where you are.
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SCANNING AND SIGNATURES
Ghost sites are their own signature type (4.0) — no longer arriving as data sites, so you can filter for them. Each shows its tier (Lesser / Standard / Improved / Superior), read from the site name on paste, or filled in from the space you’re in when you add one by hand.
Group and Type columns (4.0) — the signature table now splits what a signature is from which one it is, the way Pathfinder does. “Group” says wormhole, ghost, data; “Type” holds the specific one — a wormhole’s code, a ghost site’s tier.
Safe column (3.24) — a tick or cross on relic and data rows showing whether the site spawns combat.
Copy bookmarks for every signature (3.32) — the copy-bookmark button now covers relic, data, gas, combat and ore, not just wormholes, in its own aligned column. Formats are configurable per-map and per-user.
Scan percentage per system (3.40) — each system shows how much of it is scanned, so a new signature in a system you’d already finished stands out.
Statics on the node (3.40) — wormhole systems show their statics in compact mode, labelled.
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THE MAP
Side-by-side layout (4.0) — panels can sit beside the map instead of underneath it, so the map gets your full screen height. Drag the divider to set the split, switch layouts from the toolbar.
Layout tools (3.33) — three of them:
• Reclassify gates — retypes wormhole lines that are really stargates. Never touches a scanned hole.
• Tidy layout — arranges systems by their real New Eden region, each region in its true local shape.
• Untangle — a force-directed pass that pulls linked systems together, then straightens the result onto horizontal and vertical runs so the map reads like it was arranged by hand.
Connection state on the line itself (3.40) — frigate holes dashed, reduced and critical holes carrying a coloured core, and the ship size a hole allows shown next to its type. You can read a route without opening anything.
Impossible connections are refused (3.34) — you can no longer mark a link between two wormhole systems as a stargate, or put an Ansiblex or cyno inside a wormhole. The context menu greys out what doesn’t apply. System class, effect and statics now come straight from the game data rather than being typed over.
Unknown placeholder nodes (3.23) — drop an “Unknown” node to mark an unmapped destination, as many as you need. Flying into one upgrades it in place.
Ctrl / Cmd+click to multi-select (3.36) — what most people try first. Shift still works as before.
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INTEL AND AWARENESS
Pilots Online (3.36) — a panel showing the pilots in your corp or alliance that Nexum has seen recently: portrait, ship, and where they were. It costs no extra calls to the game — that data was already being fetched and thrown away. There’s a Hide my presence switch if you’d rather not appear.
Clones panel (3.37) — your medical clone and every jump clone with the system it sits in, set destination and add waypoint on each, and implants listed for any clone carrying them. Clone jumps also no longer draw a phantom wormhole across your chain.
Kills heatmap now covers wormhole space (3.30) — CCP’s aggregate excludes J-space, so it used to sit blank. It’s now backfilled from a live kill feed, and updates within about a second of a kill rather than on a five-minute poll.
Voice announcements (3.20, experimental) — an on-device announcer that speaks live intel aloud: characters connecting and disconnecting, incursions and lawless systems near you, recent kills in range, a new chain saved by someone else. It runs entirely in your browser and off the UI thread, so nothing leaves the instance and the map doesn’t stutter. English only, per-event toggles, pick-and-preview voices.
Thera and Turnur show both ends of the hole (3.37) — each connection has two signature IDs and the panel only ever showed the far-side one, which is precisely the useless one if you’re sitting in Thera. Both are now listed and labelled.
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ACCESS AND ROLES
Contributor role (3.35) — sits between Edit and Read only. A contributor keeps signatures, anomalies and structures current, but can’t add, move or delete systems, draw connections, or rename the map. Their own movement still records normally, so scouting a chain fills it in just by flying it.
Invite with a role attached (3.35) — pick what someone should be at the same time as allow-listing them, instead of promoting them after they arrive. There’s also a Mail invite button that opens a ready-written EVE mail in your own client for you to read over and send.
Share a map from any of your characters (3.39) — maps belong to your account, not to whichever character made them. A map shared with you now shows the owner’s name too.
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GETTING YOUR DATA IN
Import from Wanderer (3.19) — export your map as JSON and import it straight in. Nexum fills in each system’s class, effect, statics and region from its own data, works out which links are gates and which are holes, and tidies the layout. Wormhole types and signatures aren’t in Wanderer’s export, so those you’ll re-scan.
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NOTIFICATIONS AND INTEGRATIONS
Richer Discord embeds (3.27) — the New connection embed now reads like the k-space exit notifications, with maximum ship size and, where one end is k-space, the nearest trade hub by gate jumps.
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SITE AND DOCUMENTATION
Five wormhole guides, in nine languages (3.28, 3.29) — mapping a chain, rolling a hole, wormhole classes, scanning signatures, and a full 101-row wormhole statics reference with destination, ship size, mass and lifetime. All translated, all reachable from the Help page.
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FOR SELF-HOSTERS
• DEFAULT_USER_ROLE (3.31) — set what role new members land on. Defaults to read-only, and the admin tiers can never be granted this way.
• DISABLE_EXTERNAL_API (3.33) — switch the external API off entirely. Existing keys stop working but aren’t deleted, so turning it back on restores them.
• INCLUDE_DEMO_MAP (3.21) — give new users a blank canvas instead of the starter map.
• ISK for extra maps (3.38) — optional, off by default. Lets a pilot raise their own personal map limit by donating to a corporation the deployment nominates. Note that EVE only publishes corporation wallets hourly, so donations take up to an hour to credit.
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Nexum is free and open source (AGPL). Bug reports and feature requests are welcome — a good few of the above came from them.