I know I know, another mapping tool!
I’ve used Pathfinder for years but the lack of support was bugging me (it’s been abandoned for a few years). Rather than complain, I decided to build my own.
Key features
Mapping
- Interactive map — drag systems, draw connections, set wormhole class/type/status per connection. Snap-to-grid, optional minimap.
- Wormhole intel — per-connection mass tracker (≤10% / ≤50% / critical), end-of-life flag with countdown, K162-aware static identification, frig-hole and gas-site auto-tagging from sig type.
- Wormhole type picker — searchable popover for assigning the exact wormhole type to a connection; statics quick-info on hover shows destination class, mass, lifetime.
- Multi-select bulk operations — shift-click to select multiple systems/signatures, then bulk-assign type, delete, or rename.
- PNG export — render the current map (with sig counts, connections, status) to a PNG for sharing.
- Map PNG / clipboard — copy or download the current chain as an image for pings.
Personal & corp maps
- Solo / Corp split — every user has personal maps that are always private; in corp mode each corp also gets shared corp maps. Cross-corp visibility is opt-in via
CORP_MAP_SHARED. - Multi-map support — each character (or corp) can maintain multiple independent maps up to configured limits (
MAX_USER_MAPS/MAX_CORP_MAPS). - Map locking — admins can freeze a corp map’s topology. Systems, connections, and the map name lock for non-admins, but signatures, structures, and per-system notes stay editable so ops can continue while the layout is pinned. The toolbar shows an amber
chip while the lock is active, and passive location tracking won’t auto-add new systems on a locked map. - Role-based access —
admin/full/edit/readonly. Roles only restrict corp-map actions; every user owns their personal maps regardless of role.
System intelligence
- System panel — per-system cards for signatures, structures, NPC stations, notes, killboard, and activity charts; cards are reorderable via drag-and-drop and persist per-user.
- Signature management — paste EVE scan results directly; tracks created/updated age per signature; auto-deletes sigs missing from a re-paste; bulk type assignment for multi-select.
- Structure import — paste EVE overview data to import player-owned structures.
- Activity charts — 24-hour rolling history of jumps, ship/pod kills, and NPC kills, polled from ESI hourly.
- Sovereignty & station data — live alliance/corp/faction sov info and NPC station services with in-game waypoint/destination actions.
- Killboard pane — recent zKillboard activity per system; recent kills also bubble up as highlights on the map.
- Chain effect summary — at-a-glance view of all wormhole effects currently present in the chain.
Live ops
- Scout connections — Thera and Turnur public Eve-Scout connections surfaced into the sidebar so you can jump straight to known holes.
- A0 sun detection — auto-flags systems with A0 (yellow) suns visible via ESI for capital-friendly skirmish planning.
- Proximity alerts — incursions and pirate insurgencies appear as a toolbar chip showing the closest threat in jumps; configurable threshold with browser notification + beep on entry/exit.
- Route planner — server-side BFS over stargates + your live chain, so a route through a wormhole hop is a single click.
- Location tracking — opt-in live character location dot in the toolbar plus per-map “you are here” indicator.
- Online status — toolbar dot shows whether each user is currently logged into EVE Online.
Productivity & UX
- Command palette —
Cmd/Ctrl + Kopens a fuzzy search across systems, sigs, and actions (jump to system, set waypoint, toggle panes). - Home hotkey — jump the viewport back to the home system from any panel.
- Recent-kill highlights — systems with kills in the last hour get a coloured halo so you can see fresh activity at a glance.
- User stats modal — per-character totals: jumps, signatures by type, broken down by day/week/month/year/forever.
- Server status widget — live Tranquility server status, player count, and ESI health in the toolbar.
- Demo map — the landing page mounts a non-editable demo map so visitors can see what the tool does before logging in.
- Collapsible sidebar — Map Options, Connections, Proximity Alerts, Stale System Fade, and Shortcuts each expand or collapse independently. State persists per browser.
- European date format — DD-MM-YYYY everywhere a date is displayed; ISO timestamps in CSV exports for spreadsheet sortability.
For corporations
- Multi-corp deployments —
CORP_IDaccepts a comma-separated list of corporation IDs. One instance can host several corps; each corp’s maps stay scoped to its own members unlessCORP_MAP_SHARED=true. - Admin dashboard — a dedicated
#/adminpage with four tabs: Users, Maps, Reports, Audit log. - User management — change roles, block / unblock, and force an ESI corp-membership re-check on demand. Anyone who has left every listed corp is auto-blocked on next login.
- Map management — admins see every corp map with owner avatar, corp ticker, system / connection counts, lock state, and last-active time. Force-lock, force-unlock, and force-delete are one-click each.
- Users report — per-character last-login, systems added / deleted, structures added, signatures broken down by type. Filterable by activity and time window, exportable as CSV.
- Systems report — aggregate corp-map signatures with a sig-type donut, daily / monthly activity line chart, and a sortable wormhole-type breakdown.
- Audit log — every admin action recorded with actor, target, old → new value, and timestamp. Exportable as CSV.
- Corp ticker resolution — corp IDs resolved to in-game tickers via ESI, with a 1-hour in-memory cache.
- Per-character attribution — sigs, structures, and system add / delete actions recorded with the user who made them, so reports can answer “who has been scanning what” with no manual logging.
Tech Stack
Nothing fancy to be honest.
- React + ReactFlow on the frontend
- NodeJS on the backend
- Typescript throughout
- Docker containerization
- Postgres Database
Feel free to use it. If you want to self host, you can and full instructions are provided in Github
Feature roadmap currently
- Fix anything thats broken
- Currently really only for solo players so adding the ability for corps to run and manage maps would be next
- Then alliances!
Any feedback would be welcome!
















