I’m not very good at keeping this thread up to date. Discord is the main go to but a lot has happened in a month.
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THE MAP
Side-by-side layout (4.0) — panels can sit beside the map instead of underneath it, so the map gets your full screen height. Drag the divider to set the split, and switch layouts from the toolbar.
Layout tools (3.33) — three of them:
• Reclassify gates — retypes wormhole lines that are really stargates. Never touches a scanned hole.
• Tidy layout — arranges systems by their real New Eden region, each region drawn in its true local shape.
• Untangle — a force-directed pass that pulls linked systems next to what they connect to, then straightens the result onto horizontal and vertical runs so the map reads like it was arranged by hand. On a 153-system map it cut edge crossings roughly fivefold.
Connection state on the line itself (3.40) — frigate holes dashed, reduced and critical holes carrying a coloured core, and the ship size a hole allows shown next to its type. You can read a route without opening anything.
Impossible connections are refused (3.34) — you can no longer mark a link between two wormhole systems as a stargate, or put an Ansiblex or cyno inside a wormhole. The context menu greys out whatever doesn’t apply rather than letting you pick it and rejecting it afterwards. A system’s class, effect and statics now come straight from the game data instead of being typed over, so a C5 pulsar can’t be saved as a C1 wolf-rayet for everyone else to scan.
Ctrl / Cmd+click to multi-select (3.36) — what most people try first. Shift still works exactly as before.
Centre on me opens the system too (3.33) — clicking the crosshair recentres and selects, so the panel opens without a second click.
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SCANNING AND SIGNATURES
Ghost sites are their own signature type (4.0) — no longer arriving as data sites, so you can filter for them. Each shows its tier (Lesser / Standard / Improved / Superior), read from the site name when you paste a scan, or filled in from the space you’re in when you add one by hand.
Group and Type columns (4.0) — the signature table now splits what a signature is from which one it is, the way Pathfinder does. “Group” says wormhole, ghost, data; “Type” holds the specific one — a wormhole’s code, a ghost site’s tier.
Copy bookmarks for every signature (3.32) — the copy-bookmark button now covers relic, data, gas, combat and ore, not just wormholes, in its own aligned column so it lines up on every row. Formats are configurable per-map and per-user.
Scan percentage per system (3.40) — each system shows how much of it is scanned, so a new signature in a system you had already finished stands out on its own.
Statics on the node (3.40) — wormhole systems show their statics in compact mode, labelled, instead of hiding them. They also no longer print a security status, since every one of them is -1.0.
The Updated column works (3.33) — it had always been there but sat empty unless you’d just edited that row yourself. It now shows when each signature last changed, and sorting by it works.
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INTEL AND AWARENESS
Pilots Online (3.36) — a panel showing the pilots in your corp or alliance that Nexum has seen recently: portrait, what they’re flying, and where they were. It costs no extra calls to the game — that data was already being fetched and thrown away. There’s a Hide my presence switch if you’d rather not appear, separate from jump tracking.
Clones panel (3.37) — your medical clone and every jump clone with the system it sits in, set destination and add waypoint on each, and implants listed for any clone carrying them. Clone jumps also no longer draw a phantom wormhole across your chain.
Kills heatmap covers wormhole space (3.30) — CCP’s aggregate excludes J-space, so it used to sit blank there. It’s now backfilled from a live kill feed, and updates within about a second of a kill rather than waiting on a five-minute poll.
Thera and Turnur show both ends of the hole (3.37) — each connection has two signature IDs and the panel only ever showed the far-side one, which is precisely the useless one if you’re sitting in Thera looking for what to warp to. Both are now listed and labelled.
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ACCESS AND ROLES
Contributor role (3.35) — sits between Edit and Read only. A contributor keeps signatures, anomalies and structures current, but can’t add, move or delete systems, draw connections, or rename the map. Their own movement still records normally, so someone scouting a chain fills it in just by flying it.
Invite with a role attached (3.35) — pick what someone should be at the same time as allow-listing them, instead of promoting them after they arrive. There’s also a Mail invite button that opens a ready-written EVE mail in your own client for you to read over and send yourself.
Share a map from any of your characters (3.39) — maps belong to your account, not to whichever character happened to make them. A map shared with you now shows the owner’s name, so you can tell whose chain you’re on.
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CAPITALS
Regional gates in the jump planner (3.33) — tell the planner you’ll use a regional gate instead of making a long chain of jumps around it. Gate jumps burn no fuel and add no fatigue, so your estimates stay accurate, and they’re drawn separately on the route map. Off by default, since those gates are chokepoints and often camped.
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SITE AND DOCUMENTATION
Five wormhole guides, in nine languages (3.28, 3.29) — mapping a chain, rolling a hole, wormhole classes, scanning signatures, and a full 101-row wormhole statics reference with destination, ship size, mass and lifetime. All translated, all reachable from the Help page and the landing page.
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FOR SELF-HOSTERS
• DEFAULT_USER_ROLE (3.31) — set what role new members land on. Defaults to read-only, and the admin tiers can never be granted this way.
• DISABLE_EXTERNAL_API (3.33) — switch the external API off entirely. Existing keys stop working but aren’t deleted, so turning it back on restores them with nothing to re-issue.
• ISK for extra maps (3.38) — optional, off by default. Lets a pilot raise their own personal map limit by donating to a corporation the deployment nominates. Note that EVE only publishes corporation wallets hourly, so donations take up to an hour to credit.
Example of column mode