Nexum - Explo + Wormhole mapping tool - Multi-lingual

Few updates from yesterday but the main bulk of it was we’ve added Discord notifications for corp maps. This will send a notification to a discord channel with new wormhole connections. This can be configurated on a map by map basis or region by region to help cut down noise.

We also have our own DIscord server so drop in, say hello and take it from there!

Large update today.

We now support 9 languages being

  • English
  • French
  • German
  • Spanish
  • Portugues
  • Chinese
  • Japanese
  • Korean
  • Russian
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So many new things.

  • Mult-account management is now in place so you can add alts
  • Can track alts as well and all your characters logged in show up on the map
  • Heatmaps are in place for jumps, ship kills, pod kills and npc kills
  • Fleet roster panel to help locate fleet members and see where they are with a route planner
  • Ability for auto-added systems to be place horizontally or vertically (for vertical monitors)
  • Toggle invert zoom

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Added 2 new features this morning.

  • System/WH tracker. If you’re specifically looking for a system or a wormhole type, you can add it to a watch list. If one appears on the map, it’ll give you a notification and you can zoom to it on the map. Multiple results allow you to select which one you want
  • Cross map syncing. If you’ve multiple maps with the same systems on, we now allow for sigs, structures and anoms to be automatically carried from one map to the other so you don’t need to paste them in multiple places. This is non-desctructure (i.e. we never remove anything from the maps) and is opt-in
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Added API keys and API’s so you can read Nexum data into your own systems or write specific data back

 

wow , smoothest, with all the bells and whistles mapper iv used to date ,
just a big thx ,

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Thank you!

Todays update I introduced a colour-blind mode for deuteranopia / protanopia / tritanopia if anyone should need them!

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A new update has rolled out. You can now store wormhole chains across the maps (so anyone with access to the map can see the chain).

It auto-calculates based on your from and to fields and lets you know when a chain is broken.

Few updates recently (slower than normal as a) it’s the World cup and b) I’m on Holiday!)

Anyway,

Labels have been introduced. You can use pre-defined system labels (A-C, 1-3) or create you own custom label and custom background colour. If you pick a colour where white text doesn’t work, I auto flip to black. You can also use icons which are searchable. I use Phosphor Icons so their entire library is included.

Another useful update is tracking which wormhole you took. Now, when you jump through a wormhole into an unmapped system, it will ask which sig you took. Picking the sig will populate the leads to.

Note: I only look at signatures that are marked as a wormhole and do not already have a system name in the leads to field. Also, we only take notice of know types. e.g. if you had 2 wh’s with Leads to C3 and one that leads to Null, if you jumped into null, we’d ignore the c3 one.

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We now support Alliances and coalitions.

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My main started with Tripwire with WINGSpan.. I have used it from the start, the issue is not really the product, its the developers.. they get older, lose interest, etc and all the years of using a product and in the end is WTF do I do now.. when its dropped..

I am getting back into WH with my main, will try your mapper out.. Tripwire was simple.. (simple is good). whats matters when you are in a WH is the WH you are in.. (collected intel) so next time you have that intel when you visit.

I hope, that you do not lose interest.. Squizz Caphinator knows how to get donations, to help pay the bills.. flown with him.

only my thoughts

It would be great if there was an installable version. The local Docker version is too hard to set up. I’m a user in China, and accessing your web version requires extra network acceleration services, which makes it hard for me to game at the same time. I hope you can release an installer version.

I doubt I’ll lose interest. I’ve played for over 20 years and I’m a programmer anyway so kinda go hand in hard.

Quite a few BIG update recently, if your self hosting for a corp or alliance, it’s now far easier to share maps with your blue friends. No more having to update an .env file and it can be done directly from standings

Holes now track their own lifetime and wind down on their own. No more setting every timer by hand.

Auto lifetimes — Scan a hole’s type and it’s given the right timer automatically (16h, 24h, 48h…). Bare K162s use the 48h max until the far side is ID’d. **

Live countdown — Connections age themselves: Fresh → < 1 day → < 4h → < 1h → expired, no clicking required. “Fresh” now means genuinely >24h left, so 16h/24h holes open straight at < 1 day and only 48h holes ever read Fresh. **

Manual overrides — Set a timer by hand and that’s what ages from then on. The right-click menu and the edge label always agree now. **

Auto-collapse (opt-in) — On maps with Auto-remove aged wormholes on, a hole left expired past a short grace period gets severed automatically and its sigs cleared — a dead hole has no sig on the scanner, so the connection and its sigs vanish together.

Per-map grace period — Set how long an expired hole lingers before it collapses right in each map’s Connection settings (Immediately → 4h, default 30 min).

Unfortunately, I’d never produce an installable version, it’s not the right tech for it but if anyone else wanted to use the codebase to do so, I wouldn’t stop them.

If you are having issues installing the docker setup, drop into the Discord server and there’s a few people that will be able to help you out. Once you get the config setup, it’s relatively easy

Just an FYI, but I’ve simplified the process a little now.

You just need to set your .env file and then run ./build.sh and it handles the git pull, docker build and docker up so no extra commands needed

Thanks, actually a lot of people have poor computer skills and can only rely on developers working hard to simplify the installation part. Appreciate your effort.

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A few updates recently. Honestly, come and give input, I’m almost out of ideas.

Two new things for pilots:

  • Add adjacent - right-click any k-space system to see its stargate neighbours and drop them onto the map already gate-connected. Ones you’ve already mapped show ticked and greyed. Great for laying out a route without touching the search box.
  • Discord button - quick links in the top bar and Settings menu to jump straight into the Nexum community Discord.

Plus tidier auto-placement (new systems now use the space above and left, not just down and right),

Self-hosters:

secrets can now come straight from a secrets manager like Infisical (no plain-text .env needed), Postgres can be exposed to the host on loopback for tunnelled DB access (PG_HOST_BIND), and the deploy scripts now clean up stale containers and old images on each update.

Come say hi in Discord if you’ve got feedback or bug reports.

Few other updates as well.

I’ve introduced flagging live kills. Using Zkill API is incredibly slow so for live kills, we use their r2z2 service.

This basically means we can flag kills in systems nearby as they happen (more or less) and there’s a log to go with it.

You can also feed all the kills into a discord channel of your choosing and set minimum isk values for kills. Discord will work while you sleep and just flag kills on any systems in your maps. You don’t need to be online for this to happen

Also added a passive jump logger. This logs anyone viewing the map jumping in and out of a wormhole. Useful for calculating mass and rolling. You can toggle cold or hot to help estimate how much mass is left.

There’s been a few QoL tweaks recently but the main changes have been you can now link systems that are cyno routes. It’ll show what ships can make it with your JDC skill.

I’ve also added a jump planner for cynos

I’m not very good at keeping this thread up to date. Discord is the main go to but a lot has happened in a month.

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THE MAP

Side-by-side layout (4.0) — panels can sit beside the map instead of underneath it, so the map gets your full screen height. Drag the divider to set the split, and switch layouts from the toolbar.

Layout tools (3.33) — three of them:

• Reclassify gates — retypes wormhole lines that are really stargates. Never touches a scanned hole.
• Tidy layout — arranges systems by their real New Eden region, each region drawn in its true local shape.
• Untangle — a force-directed pass that pulls linked systems next to what they connect to, then straightens the result onto horizontal and vertical runs so the map reads like it was arranged by hand. On a 153-system map it cut edge crossings roughly fivefold.

Connection state on the line itself (3.40) — frigate holes dashed, reduced and critical holes carrying a coloured core, and the ship size a hole allows shown next to its type. You can read a route without opening anything.

Impossible connections are refused (3.34) — you can no longer mark a link between two wormhole systems as a stargate, or put an Ansiblex or cyno inside a wormhole. The context menu greys out whatever doesn’t apply rather than letting you pick it and rejecting it afterwards. A system’s class, effect and statics now come straight from the game data instead of being typed over, so a C5 pulsar can’t be saved as a C1 wolf-rayet for everyone else to scan.

Ctrl / Cmd+click to multi-select (3.36) — what most people try first. Shift still works exactly as before.

Centre on me opens the system too (3.33) — clicking the crosshair recentres and selects, so the panel opens without a second click.

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SCANNING AND SIGNATURES

Ghost sites are their own signature type (4.0) — no longer arriving as data sites, so you can filter for them. Each shows its tier (Lesser / Standard / Improved / Superior), read from the site name when you paste a scan, or filled in from the space you’re in when you add one by hand.

Group and Type columns (4.0) — the signature table now splits what a signature is from which one it is, the way Pathfinder does. “Group” says wormhole, ghost, data; “Type” holds the specific one — a wormhole’s code, a ghost site’s tier.

Copy bookmarks for every signature (3.32) — the copy-bookmark button now covers relic, data, gas, combat and ore, not just wormholes, in its own aligned column so it lines up on every row. Formats are configurable per-map and per-user.

Scan percentage per system (3.40) — each system shows how much of it is scanned, so a new signature in a system you had already finished stands out on its own.

Statics on the node (3.40) — wormhole systems show their statics in compact mode, labelled, instead of hiding them. They also no longer print a security status, since every one of them is -1.0.

The Updated column works (3.33) — it had always been there but sat empty unless you’d just edited that row yourself. It now shows when each signature last changed, and sorting by it works.

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INTEL AND AWARENESS

Pilots Online (3.36) — a panel showing the pilots in your corp or alliance that Nexum has seen recently: portrait, what they’re flying, and where they were. It costs no extra calls to the game — that data was already being fetched and thrown away. There’s a Hide my presence switch if you’d rather not appear, separate from jump tracking.

Clones panel (3.37) — your medical clone and every jump clone with the system it sits in, set destination and add waypoint on each, and implants listed for any clone carrying them. Clone jumps also no longer draw a phantom wormhole across your chain.

Kills heatmap covers wormhole space (3.30) — CCP’s aggregate excludes J-space, so it used to sit blank there. It’s now backfilled from a live kill feed, and updates within about a second of a kill rather than waiting on a five-minute poll.

Thera and Turnur show both ends of the hole (3.37) — each connection has two signature IDs and the panel only ever showed the far-side one, which is precisely the useless one if you’re sitting in Thera looking for what to warp to. Both are now listed and labelled.

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ACCESS AND ROLES

Contributor role (3.35) — sits between Edit and Read only. A contributor keeps signatures, anomalies and structures current, but can’t add, move or delete systems, draw connections, or rename the map. Their own movement still records normally, so someone scouting a chain fills it in just by flying it.

Invite with a role attached (3.35) — pick what someone should be at the same time as allow-listing them, instead of promoting them after they arrive. There’s also a Mail invite button that opens a ready-written EVE mail in your own client for you to read over and send yourself.

Share a map from any of your characters (3.39) — maps belong to your account, not to whichever character happened to make them. A map shared with you now shows the owner’s name, so you can tell whose chain you’re on.

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CAPITALS

Regional gates in the jump planner (3.33) — tell the planner you’ll use a regional gate instead of making a long chain of jumps around it. Gate jumps burn no fuel and add no fatigue, so your estimates stay accurate, and they’re drawn separately on the route map. Off by default, since those gates are chokepoints and often camped.

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SITE AND DOCUMENTATION

Five wormhole guides, in nine languages (3.28, 3.29) — mapping a chain, rolling a hole, wormhole classes, scanning signatures, and a full 101-row wormhole statics reference with destination, ship size, mass and lifetime. All translated, all reachable from the Help page and the landing page.

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FOR SELF-HOSTERS

• DEFAULT_USER_ROLE (3.31) — set what role new members land on. Defaults to read-only, and the admin tiers can never be granted this way.
• DISABLE_EXTERNAL_API (3.33) — switch the external API off entirely. Existing keys stop working but aren’t deleted, so turning it back on restores them with nothing to re-issue.
• ISK for extra maps (3.38) — optional, off by default. Lets a pilot raise their own personal map limit by donating to a corporation the deployment nominates. Note that EVE only publishes corporation wallets hourly, so donations take up to an hour to credit.

Example of column mode

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