Some kind of assault damage control for miners might mix things up.
See incoming gankers?
Make self invulnerable until they leave or something with a miners emergency damage control that costs some kind of expensive fuel. Or a jump engine that’ll jump you to the nearest station…
This is an obvious evolution, I do not support MINERS or the removal of niarja.
Not about untanked T1 haulers which get one-shot by the alpha strike of an artillery Tornado?
Freighters which get killed by Taloses or Catalysts and the likes?
They do not die to alpha strikes. It is high sustained damage per second from overheated blasters that kills those freighters.
He’s talking about alpha damage, not about the damage from alpha capsuleers.
Alpha damage is the damage a single shot deals. Combine alpha damage with rate of fire and you get a ship’s damage per second.
Certain ships like Artillery Tornados specialize in destroying targets in a single hit. They have a very low rate of fire, but deal a lot (10k) of damage per hit, so if you forgot to equip shield extenders your ship could be a wreck before you realized you are under attack.
Most ganker ships however use high dps to maximize the damage dealt in the time it takes for CONCORD to arrive. Alpha damage of for example Catalyst or Talos blasters is low and irrelevant, it’s their high dps that counts.
At their current price tag, JFs are one of the most abundantly “worth it” investments in the game. If they seem overpriced to you, it’s because you don’t really have a use for one yet.
There isn’t supposed to be. You’re supposed to use your brain to avoid getting yourself into that situation in the first place.
You are not getting tired repeating that myth, do you?
Against a service provider who would want to enforce any policy, no amount of “anonymeous emails”, “VPNs” or “VMs” would work. All that stuff can be detected and connected to a degree that only a handful people which wouldn’t matter in the bigger picture would be able and willing to burden that kind of effort to still work around that.
The issue here is, that CCP simply doesn’t want to enforce such policies, they don’t care if people are avoiding consequences or not. They don’t seem to believe that ganking is a problem worth paying much attention to.
There were plenty of things you couldn’t find in Amarr before either, you just had Jita close enough to not notice when you had to travel there. If you did find something missing in Amarr, you now have an excellent opportunity to haul a bunch of that thing there and really gouge the locals.
Tried that with a lot of items. No one buys them, even at extremely low markup because the Amarr market was bad for so long, people just gave up on even looking at the market for many items. I ended up with trading faction ammo in bulk. At least that is going OK.
Patience is the key. Yes, stuff sells slower in Amarr, but you often have the higher margin. I sell most stuff made in our wormhole (from PI over compressed ores, reaction mats or produced goods) in Amarr and while it sometimes needs a week or two to sell, I definitely get more money from it than selling it in Jita.
What CCP should do to strengthen other hubs is implementing a dynamic tax system that scales sales tax and broker fees by trade volume and offering tax-discounts at smaller market hubs. Basically like it is often done in the real world to attract business.
That rewards everyone for supplying lower-volume hubs or stations or even trading between those hubs. While it would not break Jita, it would lead to a better distribution than 67.8% Jita, 7.07% Amarr, 2.51% Dodixie, 1.57% Hek and 1.09% Rens…
When listing orders is free, suppliers are far more likely to stock multiple stations, even non-hub ones.
Note there is a difference between listing an order and having (any of) it execute.
Example: At the moment listing a battleship on the market browser costs about 2M ISK. If it doesent sell you don’t get a refund. Most people don’t seem to understand this is turning most markets into ghost towns hehe.