Run them all down to -10.0 sec status, delete the account, make a new one, rinse, repeat…
Once upon a time that was a bannable offense:
No idea if that’s still enforced though.
It’s more cost effective to get a month’s omega and biomass than to pay for 3 days at a time.
I do the same with that cheap 3-day pass, just for a different purpose…
Which is impossible to enforce with free accounts and anonymous emails. Again, you can thank CCP for that.
Returning to a subscription-only model is the only way, and that’s not going to happen.
I don’t have any hard stats, but I would think keeping sec status above -4.5 would be necessary if you’re camping a 0.5 system. Otherwise, you’d have to contend with FacPo harassment. Aiko or someone would be better to speak on this, but I’d imagine -3.0 is probably the practical floor for a career ganker in HS. That would let you roam unbothered in all but 0.9+ systems.
Usually when I encounter someone perma-flashy, it’s in LS. But I spend far more time in LS than I do in Uedama, so that may be the reason.
EDIT to point out:
Every ganker is flashy after the gank, so if you’re just seeing them in local… (and yes, I know the icon is different).
Let them stay the way they are, but level the playing field - add the ability to fit Assault Damage Controls to Freighters, Haulers and mining ships as a direct way of defense.
Nope. I didn’t say that.
An assault damage control would make freighters and DSTs unkillable in 0.9 and 1.0 systems…
- They don’t have to be fitted. The choice is between bulkheads, expanded cargohold, inertia stabilizers and assault damage control. Each option has it’s benefits and drawbacks.
- For the duration of the Assault Damage control, yes. Assault damage controls have relatively short active time and long cooldown (which can be further tweaked up or down with hull bonuses). However, no one stops you from planning and executing a gank that can beat that.
The duration of the damage control is longer than the response time of Concord, therefore, unkillable…
In one wave. Yes. That’s the whole point of being able to defend yourself.
So I would just send cheap ships on the first wave, and nuke you with the second. It would only delay your demise…
Yes. But it would involve some proper actual gameplay from both sides.
If one side was actually implementing proper gameplay, they wouldn’t be getting ganked in the first place…
I’m talking about the fight itself, not the preparation.
A significant amount of the fight happens before the engagement. Using dscan, intel or scouts to avoid fights, picking the right time and route, fitting your ship to increase chance of survival, picking the right targets to fight…
If fights start for you the moment you are tackled you’ve already lost most fights.
All of that sounds nice, almost like Sun Tzu, but it doesn’t change the fact that there is no fight currently. It’s completely one sided. There isn’t a single module or a single button that one side can activate or press to try to change the course of the battle.
There could be many things to do in a fight if one side brought multiple ships, just like the other side.
While a freighter has no active modules to use once caught, their ally in a Griffin may be able to break target locks and free the Freighter.
EVE is not a solo game. Why does a freighter need to be able to fight their way out of a trap they got caught in, solo?
There are many buttons allies can press to free a freighter from such a trap. Logistics, EWAR, even shooting the agressors could work if you destroy them fast enough.
Yes. That’s the way. Multibox everything or gather a whole fleet for all mundane tasks. See who will play that game.
Break target locks? On alpha damage? ![]()
You really think that EVE needs to be a solo game in order for someone to be able to at least have a chance of defending their ship? ![]()
Again. Alpha. Damage. Before the shot is taken, you can’t attack or apply ewar. After the shot is taken, it’s already too late.
The only true reason why you are against Assault Damage Controls is because it would make ganking slightly more difficult than shooting fish in a barrel.