While every other MMO starts off with an intro that tells you you’re going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who’ve had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it’s enough to make your head explode.
The old EVE Online intro movie situations the pilot as the potential Savior of all of civilization throughout the entire universe …https://www.youtube.com/watch?v=mjbwsyhJjUs
@ 4:30 “… On the strength of your wings the fate of empires and hopes of worlds will be decided. Take control of the destiny that is rightfully yours…”
The Apocrypha intro … https://www.youtube.com/watch?v=U4yCeGsI2OY … situates the player as a Beyond Death/Immortal/God destined for Greatness. And hints at separate, distinct, NON-VIOLENT paths to Greatness.
The entire design is based around being harsh, vicious, relentless, hostile and cold. It’s about action and reaction, and the story that unfolds as you experience these two things.
I have a very simple question for this CCP Falcon. WHY DOES HIGH-SEC EXIST?
If the entire design … the ENTIRE … is based around being harsh, hostile and cold, etc. why does High-Sec exist?
Its obvious to me, that based on EVE Online’s history, that EVE Online has fallen into the hands of a group of NON-creative individuals not just out-of-sync but completely oblivious to trends in fiction, gaming and elsewhere. Reducing the Human to the machine, as evidenced in the recent “Birth of a Capsuleer” video in which the human is shut up inside the machine, becoming nothing more than the spark that helps drive it. And reducing EVE Online to the playground of Cyber-Bullies, where EVE Online is “harsh and cold” but ONLY to the victims pooled up in High-Sec.
Its equally obvious that the poor planning, poor design and poor development of EVE Online has lead to a situation where the developers want to create a PvP game but are incapable, incompetent, to bring it about. And while they grope around blindly they desperately need to keep EVE Online up and running, so they created a zone called “High-Sec” so that they could market the game to the average MMO player who is NOT into PvP. Over time the playerbase discovered that this trade-off had one thing going for it, it created a pool of ready victims, powerless to strike back because of the very rules of High-Sec, and gankable with no risk, no expense and no effort.
I close, bequeathing this thread to the resident Trolls, who will no doubt point out: “High-Sec don’t mean High-Sec, High-Sec mean you agree to get ganked. I don’t know where you comin’ from wit your High-Security means High-Security!” And the presumptuous ISD, who declare what is and what is not “constructive” for the developers!