James315 once actually predicted the advent of this. Although I cannot locate the original quote/source.
But, heaven forbid you have to have a scout and combat probes. And do things like get friends. In a multiplayer game no less.
Well Steve, get it added to the next survey CCP conducts.
Honestly there are multitude of ways that ore can be generated without DownTime. I feel sorry for any miner that believes that the asteroid belt is there only option in High-Sec, it’s the dumpster diving of New Eden.
Let me know if you would be interested in talking with me about system architecture that enables doing the reboots, patches, and even releases with zero customer(player) facing down time (possibly a few second pause). I’ve done this in a different industry. May need to work some numbers around a few items specific to the game, but I’m aware enough of the concepts including session transition, node clusters, data deadlock, data transition patterns, etc. to work through issues and figure out with you what it would take.
Yeah. Lucky they have you playing the game since you are the only person in the known universe who knows how to architecture a large computer system.
As though we don’t know how you and every other Null Sec CSM candidate gets voted in. You are selected by the Alliance leadership and then all the Alliance members are pushed to vote for those that have been selected for them.
(Yeah, I was in a corp that was in an Alliance with Goonswarm before so I do know how it works.)
If you tried running on your own, without a major alliance backing you, you wouldn’t stand a chance.
And you lost ALL credibility when you argued that ECM should be nerfed because “it was oppressive and couldn’t be countered”.
The fact that CCP went along with that, knowing it was BS, showed us who is running the show and that all gameplay decisions were being made to favour a certain segment of the game, instead of being made with the whole game in mind.
CCP changed Ice belts so that they were smaller and once depleted would automatically respawn 4 hours later.
No reason they couldn’t do the same with normal asteroid belts, but perhaps with a shorter respawn time. One thing they will probably notice (or take note of at least) will be the huge drop in ore mined/reprocessed and the downstream effect that has on the markets and production. One day won’t provide a lot of data but there probably will be enough to see dips in the graphs.
Other sites could also be set to timers, similar to the Resource War sites. I’m sure CCP never meant for certain sites to be “farmed” non-stop in the first place. Setting timers on sites, with longer completion times for higher end sites, would allow them to be closed (and respawned) without need for DT.
I am in the S.E. Asia TZ and DT for me is 6pm. Nowadays it’s not a big deal as everything is back up and running (usually) withing 4-5 minutes and I well remember the “1 hour+” downtimes we used to have to endure. When those dropped to 30 minutes everyone was ecstatic, then it was 15 minutes, now it’s 5(ish) minutes.
Yeah, it’s a PITA to get everyone relogged and refleeted but if that’s what it takes to keep the hamsters running smoothly, it’s not that big of deal.
No DT at all would provide a lot of groups more flexibility in their operations and would remove that small window of “safety” that some people use just before or after DT to do certain things.
I’ve done it myself when jumping caps in Null/LS. Try to time moves just before or after DT when there’s less chance of getting jumped.
People will adapt and overall will probably be happier with no DT.
(And maybe some will finally be able to set a fast ship in the direction of Jove space and let it run, non-stop, for months on end until one day they suddenly find themselves in one of those systems we can’t get to. Yet.)
This is true for some, not for all. I was not chosen by INIT leadership to run for CSM. I’ve told my story a million times - my corp mates pushed me to run, months before the corp even returned to INIT. Nobody in leadership pushed for me to run or pushed our members to vote for me. I had to canvass all of them to pull it off. And even after tracking all the votes from my alliance mates, I got double what I was projecting.
I was a unique candidate, and made a funny video. Some years, that’s enough.
Anybody who runs without a dedicated constituency who supports them is going to lose. That’s as true in real life as in EVE.
I wasn’t behind the ECM nerf, but I supported it when CCP presented it to us. I could care less whether you think I’m credible because I disagree with you about a mechanic, and if you honestly think that was my agenda or that I was the one behind and pushing it, you’re not making any sense. Why would a nullsec guy care about ECM?
No downtime sounds great. If somehow that doesn’t work then another option would be to reduce it to once a week or something until all the tasks completed during DT are changed to work while online/all bugs fixed.
Lucky for them, they have you following the forums to slap down anyone who offers to help, eh? I guess you didn’t notice that I asked if they wanted to? As in, If they already know what to do, or have someone to talk with, they may not want to. If they don’t know how to do it and don’t have someone talking them through it, I’ve got the experience (which isn’t all that common), and didn’t see others offering.
I guess it makes sense that CCP would have started this whole process without a clear idea of what to do architecturally in the hope that in fumbling it, they will receive help from a player through the forums.
CCP needs to avoid the temptation to take the easiest possible route for gameplay-facing changes related to no downtime. That is, they need to build a flexible system to handle when and how asteroid belts replenish (if at all), how missions reset (or don’t). Having the knobs to adjust is better than having an all-or-nothing solution.
changes to downtime will necessitate a change in pre-deployment patch testing, because there’s no “oops. we’ll push the fix at downtime tomorrow” when this becomes standard.
Unfortunately, Invasion kinda killed us playing over 2 months ago.
We would mine together, chat in TS3, make food and just relax with friends while playing. Triglavians in High Sec moon belts shot that to hell, literally. LOL! We cancelled our subs but might return after Invasion ends in a year or so. Yes, we mined (sometimes AFK) just for social interaction on voice comms.
Sorry, no salt in this post. EVE is EVE, don’t whine about it.
Good to see some Asian/AU Timezone love from CCP. Asteroid belts not re-spawning as often is no issue as the NPC’s seem to clean up most of the low sec ones anyway. lol
Maybe look to change Asteroid belts in systems to behave like Ice belts? If mined out they respawn as a new warp-able anomaly within 4 hours. We may then only just need 2-3 per system.
I really don’t care, you all keep making it sound like the daily 5 minute DT is a major hindrance, god forbid that you be inconvenienced by such a short intermission. Obviously having a couple of Dev’s and CSM members in your backyard now makes Australia the largest paying customer base in this game. I now see why removing the daily 5 minute DT is such a priority compared to fixing all the other more pressing issues currently plaguing this game.
Just to be clear, I also play this game when DT hits and I’m not raging for it to be removed, it’s a measly 5 minutes each day, if that’s such a big issue then just change the damn time slot for it.
Finally, you talk about this for over a decade. This would be interesting if I wasn’t so repelled by other recent additions to this game so I will probably never touch it again…
My concern is the server having a major meltdown and shutting down the game that I pay money to access. I don’t pay a yearly sub to be a damn beta tester for CCP. Quite frankly I don’t care about the Asteroid Belts not re-seeding since NPC Mining Fleets already make those obsolete. There’s a lot of other stuff associated with DT, special NPC’s such as Clone Soldiers, Officer, Hauler, Commander and named Cosmos NPC’s. Missions, Invasions, Incursions, Exploration sites, etc. There’s probably a lot more than just that also tied into DT.
History shows whenever CCP implements something new, they break existing content. When they try to improve on existing content, they break something else.
Now they’re going to purposely stress the server and remove DT which they expect will break something. More likely it’ll break more than what they expect, thus probably making the game unplayable for all their paying customers. All because a few players schmoozed a couple of Dev’s with drinks and whatever else they got down under.