hmmm, Cant help but see and agree with Teckos arguments here.
For me, when i go mining, if i go mining I usually have to multibox, and there are times im semi-afk as well but never far from computer nor in a position where i can not see the screen or hear sounds.
Multi-boxing a mining fleet pisses me off though, when i see miners that A.) complain about certain mineral resources. B.) complain about ore or mineral prices. or others A.) complain about ship prices B.) complain about fuel prices. C.) complain about PLEX.
Personally im to the point i dont want to look at another rock ever again, but if blues dont want to do mining Ops, or their buy back programs are so garbage their players are leaving in droves I dont have many choices.
Personally, if a player is AFK or semi-afk mining but not bottingâŚcool fine by me they know the risks and they are paying CCP cash one way or another.
But if someone is complaining about Semi-Afk miners or Multi-boxers then that someone needs to STFU get in a fitted barge/exhumer and start mining themselves.
No one is complaining in this thread but the OP, and perhaps a sympathizer or two.
CCP made a change that disproportionately impacted âlow-attentionâ gameplay in highsec, like AFK, semi-AFK, and multibox mining. I think we can say they intentionally nerfed this gameplay by adding roaming NPCs, and while we may need to speculate some on why they may have chosen to do so, it is pretty obvious.
Massively multiboxed mining fleets completely circumvent the basic game design of Eve Online. Eve is designed to be quite flat in power difference between a new player and a max-skilled veteran. Yet a veteran with their 12 barges does an end-around this basic design and completely outclasses a newbro by an order of magnitude! These fleets take the ore first (granted, for most types of ore this isnât an issue in highsec, but it is for ice), they depress mineral prices, and they consume 12-single boxerâs worth of PLEX to fuel these accounts of one player. This is bad on all fronts. Basically, these multiboxers exploit the ârelaxedâ space that is highsec to massively scale their attention/clicks in ways that is detrimental to the game.
Making single player âeffortâ more valuable is one of the stated goals of the Age of Chaos and part of CCPâs direction for the game. Making it harder to AFK or multibox mining in highsec by introducing roaming uber-NPCs is almost certainly part of that. People can come here and cry here how everyone else should accept their preferred âlow-attentionâ game play as some protected game style that canât be infringed on for some special snowflake reason, or you know, they could just HTFU and adapt to the game as it is. Thrashing about on these forums trying to convince us that you have some right to âplayâ the game while you do your real-world work on another screen isnât going to generate much sympathy, at least with me.
Multiboxing is still legal though. AFK mining is still legal. If you can manage a large number of accounts in the face of these more deadly NPCs, or still mine safely while you watch Netflix or do paid work for your employer, then more power to you. No one is complaining about that. But citing the fact that you canât handle as many accounts now, or mine while you wash your car, as some sort of reason why a game change should be reverted is asinine.
in Elite you set charges and blow up the roid then use a deep core laser to extract ore then use limpets âdronesâ to pick up ore that way you can not AFK mine and actually makes mining a little bit more interesting, you also have to be careful not to get to close to the roid as our ship takes on damage from the freshly blowded up roid
Okay, thatâs fair. I guess I was still in shock over him having enough free cash to have a dozen Omega accounts.
Huh. Okay, thatâs fair.
No, I just didnât consider someone playing AFK while docked. Whenever I think of someone playing AFK my mind conjures up the image of someone warping a dozen high-end mining ships into a belt and then walking away for half an hour while they suck up all the best ore.
Okay, from what you describe it sounds like there are ways of playing AFK that arenât actively harmful to the game (such as PI) which I had failed to consider. Thank you for telling me about this.
Iâm not quite sure what youâre trying to say here. Could you rephrase it? I might understand it then.
I havenât really seen that, but most of my highsec experience has been with E-Uni, and theyâre generally pretty competent at running things.
âŚyeah, now that you mention it, that is too long. Give me a minute. Edit: Fixed.
Yeah, this. Though I think he misunderstood what I meant instead of posting a strawman.
By putting a mining barge in a belt, turning on the strip miners, and then walking away. Itâs not like they need constant supervision to do their job.
As someone who also abstains from alcohol and smoking, Iâm looking forward to the day I can live like you.
Honestly, I wouldnât mind NPCs getting smarter, either. It would make it much more fun to do ratting.
This is also true, though I find it better to mine with people you can talk to over chat. Letâs face it, mining isnât very fun.
I do that too, I donât really see a problem with it. Life just interrupts sometimes.
You sound like youâre miserable. Maybe you should take a break or stop carrying all the industry load for what sounds to me like a bunch of inconsiderate jerks.
People who complain about someone having fun by means the complainer doesnât personally enjoy are profoundly aggravating to me. I feel like Jim Sterlingâs video about people who â â â â â over difficulty levels is applicable here, even though MMOs are naturally going to play differently than single-player games. If someone is playing the game that you, personally, do not enjoy, then whatâs so wrong about that?!
Seriously, if we werenât meant to do mining, missioning, roleplaying, PI, ganking, piracy, or anything else in EvE, then the mechanics and support for them just wouldnât exist! As long as players are willing to accept the risks that come with any particular type of gameplay, then I really donât see the problem!
You know, reading your post made me think. If someone did multibox AFK mining, and upon coming back to see their ships destroyed just went âWell that sucks, but I knew the risks.ââŚis that really a bad thing? If EvEâs core premise involves accepting the risks and consequences of your style of gameplay, is the proverbial unicorn of an AFK miner who accepts the risk of coming back to see all his ships reduced to shrapnel really bad for the game?
If someone is driving at exactly the speed limit that doesnât mean theyâre speeding. Words mean things, and in order to be botting you have to actually, you know, use a botting program.
Yeah, I play Elite: Dangerous too. I know how to do deep core mining, and while I certainly think the mechanics could use work (like perpetual limpet suicides) itâs certainly more involved and fun to do than what we have in EvE.
Speaking of which, what is your opinion of making industrial command ships like the Orca more hands-on with their fleet assistance mechanics. I donât know if itâs even possible, but Iâd like to see if thereâs a way to have the person controlling one actively managing the bonuses to their fleet in a way that prevents botting and AFK mining while also rewarding the player for getting good at it.
Maybe, maybe not. It sounds like he just misunderstood what I meant, and thatâs happened to me several times due to my chronic issues with clearly articulating my posts. Iâll type things without giving enough details or context while thinking that whoever reads it will effortlessly understand what I meant. They donât, and itâs a painful gaffe that Iâve been dealing with for years.
You think thatâs bad? You should see me trying to nab a chunk of ore thatâs roughly the size of a basketball while keeping my Anaconda from pasting itself against an asteroid, which is compounded by said ship maneuvering like a drunken space whale due to being roughly the size of the USS Arizona.
Thankfully, Void Opals are worth enough to make the frustration pay off in spades.
Because it also means other players are paying more. Players both harvest and sell and buy and consume resources in game. A higher price for you while selling means a higher price for someone buying, or maybe both a higher price for you selling and buying.
Quite a few less.
Why is AFK a problem? If they are in space and AFKâŚshoot them and show them error of their ways, if they are dockedâŚwho cares?
According to a friend he died in a tanked skiff and he was not AFK, he thought he could take the rats. They chewed up his drones and had him scrammed and they ate through his tank.
Why not change orcas then? Why implement a change that also imposes a burden on players who are not in an orca? If it is one ship that is the problemâŚchange the fecking ship.
Stop right there. This also affects the guy in a skiff. Not a guy running 30 accounts and cleaning out a belt in a few minutes.
Uhhmmm wat? The veteran has 12 accountsâŚwhy canât a new player? Isnât that a function of oneâs RL wallet? CCP even made it so that a new player can end-run around SP too.
So? You want to eat your cake here and have it too. Low prices are bad, high prices are good. Neither is good nor bad. Lower mineral prices lowers the cost of T1 ships and modules for the very same new players you are worried about.
And talk about a shitty business model. Lets drive out 12 accounts for everyone we save. Yep, thatâs not going to have some serious problems in the near future.
This burden is shared by single players and multi-boxers alike. This is not working like you claim it is. In fact, a multi-boxer in HS might be better able to adapt leaving the single player screwed.
Pedro, your line of argument and logic here is justâŚawful.
That isnât AFK that is semi-AFK. Not paying 100% attention to what is going on in game. That is as old as the game.
Want a truly AFK gathering of resources? Buy orders. Hell one doesnât even have to be logged in AFK and acquire resources.
Thanks, that is another method of gathering resources where the player is not eve â â â â â â â logged in.
Should you âgradually leave the gameâ? No.
NS empires are built around a group of players united by a set of goals. Hold space, defend that space, build up an infrastructure to help hold and defend the space, but also make it easier to exploit the vast riches of that space. There are agreed upon rules, a hierarchy, a method of resolving conflicts among players, etc. All that is totally absent from HS corporations and alliances IMO. They are like a herd of cats without anyone really herding them. And if they do start to organize and become more and more effectiveâŚwhy stay in HS where the rewards to such organization and structure are so low relative to say NS or w-space? So HS is perpetually a group of disorganized players who have almost no way of doing anything at all as a group or even sub-groups.
They are one of the few exceptions. They have a mission and are pretty good at organization. But aside from them and a few others they have no way of working cohesively.
That barge is going to fill up sooner or later. And leaving a barge un-attended in as HS belt is a risky thing.
And then the truth emergesâŚlook everyone who âplays AFKââŚthe irony.