I agree that we’re at a stalemate and not going to progress, because you’re not presenting any arguments that convince me and neither am I convincing you.
As a result I keep repeating the same things when you claim the same things, and you keep throwing insults and accusations, as usual. Please stop.
I did it, you did not read them.
You ignoring my argument is not me not presenting them.
I explained you several times how it is a problem, you did not answer those messages. Instead you make up arguments that nobody but you presented, to fight a strawman.
You can all debate the nuances of this until you are blue in the face, but the reality is that, between this forum and EVE Reddit, the idea of adding “breacher pods” has been received with overwhelmingly negative response…
But of course, it makes ship improvement (total hp) a negative for a fleet.
It’s like saying that people with more isk should be able to purchase less.
Or that ships with more guns deal less damage (stacking penalty for guns ?).
Its just a complete nonsense for anyone with a basic idea of balance.
We already have signature radius to limit damage based on size.
with the pods having clones on them, i can see that as why they could ignore resistances and such considering it could be a batch of different kinds of clones infiltrating the ships.
Agree, op and make no sense. Just like any other ammo, the shield should prevent the breacher pod from even touching the ship. So I’d say they’d need to whipe off the shield before then can successfuly shot the breacher pods. But then, one can argue that they would also need to break the armor… In the end, the internal damage is only to the structure.
Just FYI shield is preventing the breacher pod from touching the ship.
When it was initially announced I and many others suspected it would be percentage straight-to-hull damage, just like the Zarzakh effect that the idea is based on.
It would completely bypass shield and armor, make shield and armor logi irrelevant and would even make self-repairs or any form of tank irrelevant.
I’m glad they didn’t go that route.
While the new weapon does indeed bypass ‘resistances’, it still has to go through shield and armor first before hitting hull, which means repairs in all forms are still useful against this weapon.
They should have to be aimed like a bomb. At least then you can feel bad when you miss and your boarding party coasts off into deep space until their life-support gives out.
They should also send you increasingly frantic messages for help, until finally going silent.
Only if they expect just Deathless ships. The ships that have that much buffer are mostly WH rolling ships or tanks for WH PVE content…in which case why have you not taken measures to ensure you don’t get suck up on? The ways you counter your hypothetical situations should happen before that ship gets within 6km range of you.
Yes for Breacher Pods. They stick into ship then contingent invade ship take it down and see hip explode not so much OP when active module engage for overload rack to hull again pilots multiboxin. Is never accurate jump through New Eden!
Having wormhole control before PVEing in the hole. When you see combat probes that aren’t yours…docking up. If you see unfriendlies in local, get safe. Moving fast. Just to name a few.
WH PvE ships only have the minimal buffer required not to die to the rats Alpha and anything beyond goes to active tank or DPS (in a RR-doctrine). They are definitely not max-buffer fitted.
And Rolling ships can be fitted for CombatRolling or Speedrolling, where only the first type has a significant buffer tank, but again far from the max-buffer a FleetBS or FleetCommandship has.
Those CovOps-Cloak BreacherPod ships are a threat for PVP-Ships (especially smaller gangs) not PvE ships. And you can do absolutely nothing to prevent being hit, because the opponents (if they think they can beat you) will start the fight and while you are busy calling the targets suddenly such a breacherpod ship decloaks right next to you and tag you with the bleeding damage. LONG before you can take it out. The 6km mean nothing if that ship always can chose when to decloak and engage, and it will once you are tackled and webbed so you can’t get away.
This “mechanic” wants to “shake up the meta” and make brawling attractive and counter logis? The exact opposite is achieved. People will kite more and bring more logis, because that is the natural counter to the breacher-pod threats. staying away and constantly on high speeds so they have a very hard time hitting you with them and overreping so their damage gets insignificant. This mechanic just adds benefits to larger groups, while hurting smaller groups. And anyone who understands EVE combat can see this. It is a change into the exact wrong direction.