First up, let me say how much I love the universe. I played the original EVE many, many years ago and loved it, too. Then skipped to the current version a couple of years ago.
I have a suggestion that might be problematic, but I would like it to get some consideration, please.
I am an older player (approaching 60 y/o). I used to enjoy world building games such as Sid Meier’s Alpha Centauri and other similar games where I could pioneer and my only enemy was the AI.
These games were very limited in that you have just one planet and a set goal that once completed meant that the game is done.
I confess, I also liked not having to fight other players every step of the way.
I see EVE as having the potential to create the same kind of game play but on a much larger scale that doesn’t end just because a certain point of technological development has been reached.
I know that EVE is space based and not planet based, but the ability to develop “satellite” communities above mining planets and create trade routes between various colonies would be a suitable option within the EVE universe.
The process I see in my head is a very long term game play.
I enter the first region of space with a “colony” ship that has enough materials to build the first satellite community. I have to build and establish a stable community and start exploring to find other planets where such communities can be built, more or less from scratch using resources gained from the first community. From here, I now have two communities that can work toward a 3rd, then fourth, then fifth, etc, communities.
Basically, I would need to administer the first colony initially, and then take on greater administration of the multiple communities until eventually, I have built an ever expanding empire that I must administer.
The EVE universe currently has a vast number of planets and regions with attendant asteroid belts, alien artifacts, etc.
It is also my understanding that there are also alien races within EVE, but I have not yet come across any.
As a player, I don’t mind having to fight to gain territory, but I don’t enjoy PvP play as I don’t get to play often and don’t enjoy having to fight other players every time I get on (because of this continual PvP issue, I tend not to come back regularly).
I know there is a fan base out there who, like myself, are maturing past perpetual fighting and want the more relaxed option of pioneering as I have had this conversation many times with other, older gamers. It is an almost untapped player market that you might want to consider.
In terms of resources, it shouldn’t strain the system significantly.
Right now, EVE is a massive universe with a massive player base. The system is trying to juggle a huge amount of information constantly as it has to hold every player active, even if they are inactive.
By starting a player near a single planet, only a small region of space is needed by the player at any given time. The jump gates can be made inactive until the player has reached a certain level of technology. This means that a player can’t simply go out and put a base in each of the current regions and require the full universe to be available.
If a player is started in a corner of the universe, expansion into the greater universe can be progressive as tech levels increase. This will limit the amount of strain on the system per player.
By making the first colony fully self-sufficient, but needing governance and technical development to progress, game play becomes self teaching as the player progresses.
I would be more than happy to speak further with the EVE developers if they are interested and happy to help with the development if it should go that far.
I look forward to hearing from you.