Sorry for the stupid question, but I don’t understand the usefulness of MWDs in PvE settings.
It seems they have quite a number of disadvantages vs afterbuners, not to mention they are more resource hungry, unless they are still useful for speed tanking…?
Can someone kindly explain to me how a MWD can be more useful than an afterburner in PvE?
Shoots you 100km away from rats so if you are being bombarded you can warp away quickly or if you are in a sniper ship like golem or raven with long distance traveling missiles you can snipe the targets before they get to you
MWD gets you to a gate faster if you want/can skip a room. Beyond that, it’s not really of any use. The AB is so much better as it mitigates a lot of the incoming DPS. Speed tanking with an MWD does not work well as you drain your cap and the massive sig radius increase only really works out with small ships. Large ships like a Battleship can’t get fast enough nor get to speed quickly enough that it would work.
@Geo_Eclipse_Oksaras WTH is wrong with you? You are talking about the MJD, the OP wants to know stuff about the MWD. Get your head out of the ChatGPT gas bubble, it’s not doing any good for you.
Yeah, there’s only a few instances where MicroWarpDrives would be useful in PvE…
Usually the extra fitting resources consumed to fit and use a MWD, as well as the large signature bloom of your ship, basically makes that module un-usable for most PvE content…
For Events, mainly the Hacking sites, a MWD could be very useful, especially when racing others to the cans…
On exploration frigates - faster travel between cans can decide if you can hack 1, 2 or even 3 cans in a ghost site before it goes boom. And in general some sites have cans scattered around 50-100 km grid. If you do sites in low/null/WH - you want to spend as less time as possible in site.
On battleships as AB BSs are still painfully slow (besides Nightmare and maybe Machariel) and with that sig you don’t care about bloom anymore.
On drone boats - cause you don’t usually sig tank up close on those.
On some mission-running ships if you know mission requires a lot of flying inside pockets. And several missions basically consist of flying through big pockets from gate to gate (like Dread Pirate Scarlett or Recon).
And generally when you don’t care about speed tanking and have enough fitting - like my HS Sacrilege with auto rapid lights. I can run around with MWD on and still tank full room in 5/10 so why I’d want to fly slower?
I only use Microwarp Drives on ships I use to create bookmarks ( not docking or undocking bookmarks), principally the Atron, because it’s better if the bookmarks are at least 3 to 400km away from anything. At about 3000m/s it’s faster to use a MWD.
I recommend to never bling your ships either. I get nervous just when I have a couple t2 modules fitted
For marking dock, undock, overview I prefer 50mn frig, 3k m/s it’s not enough, 8+k - nice.
5mn good for grid markup, when you need perfect distance from point to point.
I was thinking what is the point of afterburner? Maybe on Nightmare or Phantasm, or if you fit a large one on a medium ship? My point is that NPCs have become fast, for example the new FW npcs go like 2000 m/s afaik and the grids also larger. For example the new epic arch, there is like 100km between some of the asteroids. They may as well remove afterburners
To go fast without making your ship exponentially larger and easier to hit. MWD have a signature radius impact that ABs don’t.
Comments like this are why no one takes you seriously. You don’t understand why something is the way it is, so you immediately jump to the most absurd position possible.
When npcs go 2000 m/s and the mission and escalations have 100km between for example groups of rats and acceleration gates you are not meant to use afterburners unless the ship gets a bonus to them or you can fit a larger one.
MWDs are very powerful in PvE. They make tracking extremely difficult which makes you harder to hit, they close the distance between you and your target quickly, and they are great to have if you ever do find yourself in PvP.
The only thing that can stop an MWD is a Warp Scrambler. With the right rigs, my T3 Cruiser can reach 2,100 m/s. I can cover the entire mission’s battlefield in no time. If I ever need to overheat, I can reach almost 4,000 m/s. I’ve needed to do that a few times. It’s even gotten me out of losing my ship in unexpected PvP once.
More than once I’ve needed that speed in both my Proteus and Vindicator when chasing down Diamond Rats. They’ll run away from you, regroup, and come back if you let them.
While microwarp drives make you go fast (and harder to hit), they also massively increase your ship’s signature size, which makes it considerably easier to hit your ship, cancelling the speed benefit.
Generally you get far better damage reduction by using an afterburner instead, even if your ship goes slower than with a microwarp drive.
Some ships like interceptors and interdictors have reduced sig penalties from MWDs and will indeed be harder to hit with MWD active. They are an exception.
Well yes, space is large and having a game with propulsion modules is pointless if there are no distances to travel. You could even use a microjump drive to instantly travel that 100km.
What did you expect, that everything is within 20km of the warp-in point on every grid?
I’d like to see real numbers on that. Real numbers from a range of speed vs tracking of your opponent.
“Considerably easy to hit your ship” doesn’t tell the whole story. Sure, at 500 m/s absolutely. But would you still be easier to hit at 4km/s? My experience says no since you get outside of their optimal range as well. I mean the MWD doesn’t affect Optimal Range too does it? Falloff still means something as does a missile’s maximum flight distance.
That’s a lot of math that can’t really be summed up with a single sentence. If I’m suddenly a hundred km away from my enemy and they don’t have a micro jump drive, they’re not going to be hitting me with short ranged weapons anymore no matter how many MWDs I have cycling on my ship.
It is true that the MWD allows you to kite or get out of range of someone’s weapons and mitigate damage that way.
It just won’t mitigate damage by ‘going fast’ because tracking speed dpends on both speed and size of the target, so your increase in size generally cancels the advantage of your speed versus enemy weapons.
It wouldn’t be EVE if it were that straightforward, so much of this depends on circumstances like if you are webbed your MWD sig increase will be much more punishing than the extra MWD speed helps you. Or on the other hand your extra MWD speed may allow you to outrun slower missiles completely even if they would hit harder against your increased signature.
In general however an Afterburner is a much better choice to speed tank incoming fire than a MWD.
And you mentioned MWD speed helps against tracking, which it doesn’t because of the sig increase. It can help in many ways, but not to let enemies have difficulty tracking you.