As probaby all of you know by now we will have this expert system in place:
as new player i thank CCP it is very considerative from them more optiuns & diversity for me.
But what have the old players received ? Next step will be to create for them The Noob Systems.
The noob systems will be a challenge for old players that want to experience something exiting in the game.
I can see this work just as the expert system, you buy with cash, lasts a week in which you get to experience cool features .
I donβt know much about this but those features for The Noob System for the veterans could be:
- your ship takes damage while in space , just like those acid clouds in missions, the morew you are in space the more damage you get
- the efficiency of the weapon systems is limited , you have less range , bad tracking , reduced damage, drones also suffer from this
- your ship is slower
- ship agility is reduced as of using an oversized prop mod
- lock time is increased by 50% and targetting range decreased by 50%
- warp speed is limited to 1 AU max
- drug side effects increased by 75%
- while activating the noob system any implants that you have are gone
- shield boosting and armor repair decreased by 50%
- mining speed of mining lasers and drones is cut by halp
- efficiency of exploration modules is reduced by 33%
- cloaking consumes capacitor
- you have no local chat
- trading fees increased by 25%
- directional scanner is limited to 5 AU
- capacitor capacity and regeneration reduced by 33%
I can think of some many other great features
This will motivate old players to better themselves , to accept challenges and prove themselves that they are worthy , it will bring old players back into the game and give them something exciting and challenging to do.