Not enough empire ganking

Look at all the losers who need a safe space to exist in …
… because otherwise they’d be wiped from the gene pool.

Rightfully so, btw.

( it’s just one guy, but I won’t name names :stuck_out_tongue: )

I beg to differ sir the catalyst is a versatile ship with many functions. Why a I have one in my trophy hanger called ‘Holeysheet baitship’ which believe it or not was used as bait to catch and kill Holeysheet1

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Like the Thrasher it still makes for a halfway decent salvaging ship too, and costs substantially less than a Noctis.

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I disagree because in its current form ganking in HS is basically even more risk free then running L4 missions. For example if you slack off a bit while in a wrong L4 you will lose your ship (take your simple everyday burners for example), possibly an expensive one costing you a lot of ISK. This does not hold true for ganks.

Due to the super low cost of gank fleets vs targets its a negligible ISK cost activity.

Now if there was some balance, for example you need about 2 bil worth of ships + mods to take out a 2 bil target and then auto lose that 2 bil to concord, then it’d be a different story, but until that happens, exactly opposite needs to be done.

Need more and faster concord response. Need Navies to respond as well as Concord etc.

There is also the whole compeltely nonsensical factor of having super low sec / faction rating and being able to fly through space, that needs to go as well. Eve is supposed to be harsh and reflect RL.

If you are a mass well known murderer, pirate, or whatever IRL, and you go to a place full of cops, military, various authorities etc, they take you out on sight. They don’t wait until you kill someone, they either bring you in or pop your ass on sight, not just kill your car and then let you ride off on a bicycle or ride away on foot equivalent of which is happening here.

So when the ISK risk and the RL reflecting consequences get implimented in game, that’s when more ganking can come into play.

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Correct.

and reflect RL.

Incorrect, it’s an escape from RL not a reflection.

As for the rest of your post, why should the efforts of one outweigh the efforts of the many and which ebil ganker violenced your space canoe in an inappropriate manner?

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Funnely enough the longer concord times isn’t a bad idea.
A longer gank timer means that pilot skill and fittings actually matter. As do escorts.
You could push the timer right out to 2 or 3 minutes even and just buff the fittings allowance on industrial ships to be somewhere around cruisers. Even include slots for some racial weapons. And you now have a more interesting meta on your hands for ganking while still being able to gank.

Because it’s not 20 seconds of action every 15 minutes. It’s now 3 minutes. A lot more fun all around including for the target since they get to feel they fought back.

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You get to “feel” like you are fighting back, but you aren’t. You’re still going to pop. All you’re doing is delaying the inevitable…

Maybe. But the feel of fighting back is important. It’s what makes it memorable and fun rather than “I blinked and lost my ship without time to do anything. That sucks.”.
And the longer a fight goes the more things like tank and speed and range matter. Which also widens the meta for ganking ships because you have to think what might happen if two other haulers join in to help defend the one you are attacking. (Assuming they get say 3 or 4 turret slots, imagine an unbonused cruiser with basically no damage mods here, if they fit damage they sacrifice hauling so have turned themselves into a q ship which is also cool.)

But yeah. I imagine most gank attempts would still succeed. My point here isn’t to nerf ganking. It’s to change the meta around ganking so it’s less seal clubbing and more about a surprise fight where both sides take part.

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no.

You don’t “fight back” when you have 0% chance to do any more harm than what they were prepared to lose.

They know what they lose. They know you can’t escape. And you know it too.

And now you propose to ALSO lose more time.
Come on. If it was not seal clubbing they would not do it.

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That’s the problem, due to the lack of ISK risk there is nearly zero effort on part of the many and zero consequences. Both are too negligible in the current status quo.

If that’s the case why aren’t you ganking them right back, especially if there’s practically zero cost, effort or risk involved as you claim.

Any consequences over and above that provided by the game itself has to come from players, if you feel that there isn’t sufficient consequence for ganking then it is up to you to provide it; this is by design, and IIRC a desirable outcome as far as CCP is concerned.

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In the past, I have. But my PvP days as main thing are behind me now, it all became kinda “meh, next plz…”

When all you do is look at the cost of the ship, then that is likely true.
It does not work like that, though.

What harms gankers is the fifteen minute time-out, especially after a failed gank. Even if ganking ships cost ten times the amount, gankers would still do it. The value of the ship is irrelevant. It is just a tool for having fun. Anyone who cries about the loss of his ship has problems with his priorities. He should be crying about what matters: The mistake he made that led to the loss happening in the first place.

Sure, he does not do that … but that does not change that “a ship’s value” is the wrong metric to look at. It also does not change that for gankers ships are just tools … and not just ganking ships, but any and all ships we use, across all our characters.

Play toys we use to play with, and playing involves the risk of losing it. We buy a new ship, because we want to play the game. The fifteen minutes of time lost after a failed gank, though, are lost forever. We can not buy that back, no matter what.

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Lol.
Lol.

that much drama for the only real consequence of being a pirate in High sec.

To this day I have never seen someone intelligent believe that the single word “lol”, combined with a full stop, counts as a full sentence.

And I guess I never will.

Interesting point for this topic

lies. You can always buy yourself some time. This comparison makes no sens.

Plus,

and

You’re noone to tell us what is good and wrong in the life. Especially on a video game.

You have no way to prove this, thus this is just saying “I would be a big boy if”. The “if” part does not stand, you know what it means ? You live in a “hypothetical” world.

Many gankers don’t. I wanted to try to tank T2 cats with a retriever and an orca remote repping, but the gankers prefer to bring in more T1 cats than to bring a single T2.
I lost a retriever once, then I changed my fit(invul in mid), and I stood at the same spot, mining with orca. I tanked two T1 cats well, then 3 well(reached hull), I thought they would kill me with 2 t2 cats but no ! they log in more alts . The moment the 4 cats land in, my retriever is already warped out.
The truth is, the HS suicide gankers go for the cheapest ship, they don’t care about adding one more timer to an alt.

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You mean killing cheap disposable ships which are made to be killed anyway? What is the purpose?

Gankers usually kill profitable targets and rarely useless ones.

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There are consequences when you conduct in illegal activities. Who knew?

You know what? You are also lying. You can do other things in these 15 minutes after a gank. For instance, go to low sec and farm Clone soldiers, and by extension make yourself available for PVP. But I guess making oneself available for this kind of PVP is not something high sec gankers are overly interested in. After all, the 15 minutes after a gank (failed or not) are stolen time that they can never get back. :man_facepalming:

That’s awfully deep.and irrelevant…

Normal gankers don’t care about clone tags
And station gankers have all the money in the world to buy them… lol