NPC bounty season is similar to the Killing Spree, in that, you earn skill points for a cumulative number of NPC kills. A pilot’s bounty season will begin when he/she purchases a NPC bounty license from the market, costing 20,000,000 isk. From the time the license is purchased, the pilot will have 2 months to successfully meet requirements for completion and the earning of 100,000 skill points. The pilot will need to destroy a total of 100 NPC ships within that two-month time frame and if not completed by the time 2 months passes, the pilot will forfeit his/her license and would have to purchase a new license and begin again if the skill points were still desired. The limit for licenses during a one year period is 6. Thoughts?
So basically you want CCP to sell you skill points, but instead of paying anywhere from $15-40 (depending on the method of acquisition) for roughly every 1.5 million SP, you want to pay them 300 million ISK instead? And the only other barrier to entry is killing an amount of NPCs you’d encounter in 2-3 average L2 missions?
Yes, but in case you didn’t catch my sarcasm: why do you think it’d be a good idea (at least as far as CCP is concerned) to start selling SP for EVE’s virtual currency, instead of real-life cash?
Not a bad idea, would definitely be better than the current Daily SP tasks. The idea just needs to be refined a bit. Could have the License listed in the NES with all the other Character Adjustment Options and use PLEX instead of ISK to purchase the License. That could increase PLEX sales for CCP as well as help encourage players to spend the PLEX stashed away in their Vaults.